Character creation/House rules in Entradia | World Anvil

Character creation/House rules

Greetings player.   Welcome to my world and camping, hope we will have a great time together. If there ever is a problem or question or problem please tell me or the other players otherwise we can’t solve them or address them. Now on to the fun part.   Allmost all material on dnd beyond is allowed:   Race : simic hybrid and gith isn’t allowed. Neither is spelljammer races. Any other official races or linages are allowed. Your race might have an impact on where you are “originally” from   Class : psi warrior, aberrant mind and soul knife will be unlocked during the story and you will able to change to it, so if you want to play those plan towards it.   Feats: I prefer to feats be tools for character development and story elements, so if a feat makes sense for your character it’s allowed even Luck.   Generating ability scores: we will together create an array.   Backstory/background: a family situation description before adoption. Then a backstory of 10ish years for your time away from the orphanage, feel free to invent characters or the like and you can always as for help or tips. You will also choose background fitting your backstory.Write it in a google dox, also a provide character art and a song to represent your character. Feel free to ask if anything is unclear.       House rules   * Potions bonus actions for you but action to ”feed” somebody else   * A good/cool description in combat can give you bonus   * Deathsaves are between the dm and the player only (for dramatic purposes)   * If you roll a 1 in combat enemy’s gain advantage, or you suffer disadvantage on a saving throw for one attack the same round   * A failure at a skill can be a setback for the players or the DM. In instances of close calls with in 3. players can as a tough choice or have some extra consequences comes as a result of the check. Some examples:   Athletics: You successfully swing on the chandelier, but suffer a level of exhaustion.   Investigation: You manage to search the desk and find the hidden compartment, but you knock a vase to the ground, alerting enemies in the next room.   Deception: They’ll go along with your lie, but only for a bribe or a favor in return.     * Characters gain a level of exhaustion at end of combat if they failed a death save during that combat.   * When a trap activate the dm says click and the people closest to the trap will get a “reaction” what you do might lower or raise the damage.   *flanking gives you +2 to an attack   *silvery barbs doesn't work on saving throws.

Comments

Please Login in order to comment!