Character creation/House rules
Greetings player.
Welcome to my world and camping, hope we will have a great time together. If there ever is a problem or question or problem please tell me or the other players otherwise we can’t solve them or address them. Now on to the fun part.
Allmost all material on dnd beyond is allowed:
Race : simic hybrid and gith isn’t allowed. Neither is spelljammer races. Any other official races or linages are allowed. Your race might have an impact on where you are “originally” from
Class : psi warrior, aberrant mind and soul knife will be unlocked during the story and you will able to change to it, so if you want to play those plan towards it.
Feats: I prefer to feats be tools for character development and story elements, so if a feat makes sense for your character it’s allowed even Luck.
Generating ability scores: we will together create an array.
Backstory/background: a family situation description before adoption. Then a backstory of 10ish years for your time away from the orphanage, feel free to invent characters or the like and you can always as for help or tips. You will also choose background fitting your backstory.Write it in a google dox, also a provide character art and a song to represent your character. Feel free to ask if anything is unclear.
House rules
*Potions can be used as bonus action for yourself, and Action to feed to others
*Crits in the game are the max value of the dice plus a a rolled set
*Deaths in the game is not final, There is a mechanic for getting yourself back up. Up to 4 times but there will be a prize.
*Arcana is rolled with your spellcasting attribute, but it is "limited" to your branch of magic high rolls could give results outside your branch. *Good and cool descriptions in combat could give a bonus to the roll
*Flanking gives a +2 bonus to hit
*Silvery barbs doesn't work on savingthrows. *Exhaustion will be using "2024 rules" While you have the Exhaustion condition, you experience the following effects. Exhaustion Levels. This condition is cumulative. Each time you receive it, you gain 1 Exhaustion level. You die if your Exhaustion level is 6. D20 Tests Affected. When you make a D20 Test, the roll is reduced by 2 times your Exhaustion level. Speed Reduced. Your Speed is reduced by a number of feet equal to 5 times your Exhaustion level Removing Exhaustion Levels. Finishing a Long Rest removes 1 of your Exhaustion levels. When your Exhaustion level reaches 0, the condition ends.
*Deathsaving throws are hidden. *Failed Deathsaving throws 1-3 result gives you a wound, 4-6 1 level of exhaustion. *Ranged attacks on melee if you roll a 1 there is chance to hit an ally if adjacent to target roll again against their AC. *Surprised the surprised side have disadvantage on Initiative.
*Critical situations: someone is heavily restrained and receive an attack as long as you hit you do crit damage, if you sneak up on someone and try to take them out, is asleep or the like.
*You can practice together and figure out combos or maneuvers
*Some broken Broken class features are reworked such as Twilight sanctuary, Summons, Artificer (artillerist) But these will be discussed.
*Potions can be used as bonus action for yourself, and Action to feed to others
*Crits in the game are the max value of the dice plus a a rolled set
*Deaths in the game is not final, There is a mechanic for getting yourself back up. Up to 4 times but there will be a prize.
*Arcana is rolled with your spellcasting attribute, but it is "limited" to your branch of magic high rolls could give results outside your branch. *Good and cool descriptions in combat could give a bonus to the roll
*Flanking gives a +2 bonus to hit
*Silvery barbs doesn't work on savingthrows. *Exhaustion will be using "2024 rules" While you have the Exhaustion condition, you experience the following effects. Exhaustion Levels. This condition is cumulative. Each time you receive it, you gain 1 Exhaustion level. You die if your Exhaustion level is 6. D20 Tests Affected. When you make a D20 Test, the roll is reduced by 2 times your Exhaustion level. Speed Reduced. Your Speed is reduced by a number of feet equal to 5 times your Exhaustion level Removing Exhaustion Levels. Finishing a Long Rest removes 1 of your Exhaustion levels. When your Exhaustion level reaches 0, the condition ends.
*Deathsaving throws are hidden. *Failed Deathsaving throws 1-3 result gives you a wound, 4-6 1 level of exhaustion. *Ranged attacks on melee if you roll a 1 there is chance to hit an ally if adjacent to target roll again against their AC. *Surprised the surprised side have disadvantage on Initiative.
*Critical situations: someone is heavily restrained and receive an attack as long as you hit you do crit damage, if you sneak up on someone and try to take them out, is asleep or the like.
*You can practice together and figure out combos or maneuvers
*Some broken Broken class features are reworked such as Twilight sanctuary, Summons, Artificer (artillerist) But these will be discussed.
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