The lands of the Fey and Fain.

The Engarlands is ruled ultimately by Law and Chaos, and these forces affect the land as much as those who live in it. Outside the plan of Tyrheim, the etherial realms of law and order controlled by the Builder and Tirheil, the realms of Choas controlled by the Woodsie Lord, the Material plan can broadly be divided up into the Fain, the Fey, and the Wilds.   The Fey is the lands where chaos rules and the laws of reality may not consistently apply. Time may pass abstractly or not at all, it may be eternally day or night, euclidean geometry may not be applied, and gravity may act in odd and strange ways, allowing for otherwise impossible architecture and buildings. In the Fey, little is definitive or immutable, and it is up to its occupants to understand the nature of where they are and how it reality works where they are currently located.   The Fain is the lands where law rules and reality and physics are firmly enforced. Rocks fall at a calculatable rate, euclidian geometry works, and for the most part, everything has a place and a purpose, which they fulfill. Society prospers here with laws, roads, and taxes.   The Wilds is the DMZ that exists between these two extremes, and in many ways is affected by both. These are the woods and the untamed wilds, and those places where mortal and fey society lay claim, but do not truly control. Untamed, these places conform to a basic sense of banality, things fall, time passes, and things tend to stay where they are left. But, this place is still malleable and time can pass strangely here, and things and places can still seem to move or change places. Those travelers who cross the Wildlands will complain often that crossing a few miles can seem to take a whole day, or seem to come to the same place multiple times. Children who claim to have been lost in the woods for hours may have only been gone for a few minutes by the perspective of the parents.
Type
Metaphysical, Supernatural

Comments

Please Login in order to comment!