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Enfadis

Year 2682 WE

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The primary world for my homebrew D&D campaigns.
Most of it is empty or a work in progress. If an article is linked but it says it's private, that means it's either still being worked on, or it's a minor article I only added for a single link and don't plan on fleshing out.

Important World Notes

Necromancy is heavily taboo. In most countries, necromancy is punishable by death, and the undead are seen as vile abominations.   Magic is plentiful. While not every person is a practiced mage, the people of Enfadis are comfortable with magic and its presence. It is commonly believed that everything has a bit of magic in it, from rocks to trees to creatures.   The world is divided but not well known. World maps have been made, and most land has been claimed- but very little of it has actually been explored, especially on Aebodoth.   The Great Awakening is not the dawn of time, it is just the beginning of "modern" knowledge. tl;dr there is evidence across the globe of civilizations that predate known history, but very little research is done on it. Whether or not someone believes these ancestors exist is up for debate.