Cozith, the Emberworm
Domain: Craft, Ruin, Small Fires
Titles: The Ash-Builder, Father of Sparks, He Who Mends With Smoke
Symbol: A blackened hand clutching a coal
Origin Among Mortals:
Cozith was born not in grand forges or triumphal halls, but in what was left behind. A cracked pot repaired with gold. A doll stitched with string and tears. A dying hearth where one last ember glows as night creeps in.
He emerged in the forgotten corners of creation — the half-built, half-broken, the crafts begun in hope and abandoned in despair. From the stubborn work of those who keep trying, Cozith found form: a god not of perfection, but of persistence.
Where other gods rule over brilliance or mastery, Cozith clings to the ash — to the warmth of unfinished things that still matter.
Nature of the Emberworm:
Cozith is quiet, soot-stained, and kind. His wisdom is not found in blueprints or flawless artistry, but in repair, salvage, and creation born from ruin.
He is the divine spirit of making do, of crafting beauty from scraps. He holds a deep reverence for the broken, because they tried. Cozith does not demand worship — he leaves a place for you by the coals, and if you sit, he will listen.
His warmth is faint — but real. And it does not go out easily.
Manifestation & Imagery:
Cozith is depicted as a hunched, coal-dusted figure with molten eyes, fingers stained black, and smoke ever curling from his breath. He often carries broken tools that still work, and in his palm glows a single coal — never bright, but never dying.
His symbol — a blackened hand clutching a coal — is carved into workshop benches, painted on kiln doors, and sewn into the aprons of wandering tinkers and ruin-scribes. It's also pressed into the clay of homes that might not stand the next winter, as a quiet prayer.
Worship and Followers:
Cozith’s followers are the Ashbound — crafters, scavengers, ruin-walkers, and those who build anyway. They do not gather in temples but in workshops, ruins, or crumbling shelters. His rites are simple: a breath over flame, a promise to finish what can be finished, and a moment of silence for what could not.
They often carry patch kits, wire, and spare nails — and sometimes walk villages offering repairs in exchange for stories. Among them, leaving something unfinished is not shameful — forgetting why you started is.
He is often invoked by those rekindling cold hearths, picking up tools after loss, or kneeling at the side of something they still love but cannot fix.
After the Dark Awakening:
The great works of the old world fell. But the coals remained. And in those coals, Cozith endured.
As cities turned to rubble and Weavers lost control of what they shaped, Cozith’s faith flickered back to life. His name is now spoken by those who build in ruins, repair old magic, or pass warmth between cupped hands in broken homes.
In this broken age, half-finished things matter more than ever. And Cozith is watching, coal in hand, waiting to help carry what little warmth remains.
Notable Sayings & Myths:
“The spark does not care that it was born in ruin.”
The Hearth at the Edge: A tale of a wandering smith who keeps a flame burning in a shattered forge for decades — until one final child learns to strike true.
The Worm’s Whisper: A myth where Cozith teaches a grieving sculptor to craft beauty from the rubble of their home, shaping statues that speak in dreams.
The Tinker's Ember: A relic said to light only when something worth saving is near — many claim it burns hottest in forgotten places, or near broken hearts.

“It does not have to be whole. It only has to hold.”
— Cozith, the Emberworm
Children