Zealot
A Zealot is a disciplined soldier who combines the mental force of mind into the being of a weapon; either imbuing a weapon with psionic energy or manifesting one to serve him.
Ability Score Increase:
Level 1: +1 Foresight +1 Strength
Level 4: +1 Foresight +2 Strength
Level 7: +2 Endurance +1 Foresight +2 Strength
Level 10: +2 Endurance +2 Foresight +2 Perception +4 Strength
Class Level Abilities
Level 1
Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee. Martial Adept: This class counts as the Melee Class Group and the Psionic Class Group for the purpose of multi-classing, Melee Prowess: Choose one of the skills under Melee. This skill gets a +6. Psionic Blow: A Zealot can expend an Edge Charge to add bonus Psychic damage to their next attack. This damage is equal to FOR + Zealot level (min. 1). Once the charge is expended, the weapon is empowered until the damage is dealt or one minute passes, whichever is sooner. Psionic Burst: A Zealot can expend an Edge Charge to deal 6+(2*Zealot Level) Psychic damage (Simple INT Save for Half) to all hostile creatures within 3m. If able, a Zealot can expend two charges to quadruple the damage. Psionic Edge: A Zealots mental focus is honed and disciplined for battle. A Zealot can push this focus into a material form to deal extra psychic damage on a weapon attack, or use on a power or other ability. The Zealot gains one charge of this discipline that can be expended. Once expended, one charge is regained every 1 hour. The charge can be prematurely regained with a basic FOR save as a partial round action. Everytime beyond the first that this check is attempted before a long rest, the save success category is increased by one step. Psychic Shield, Lesser: The Zealot’s mental fortitude gives strength at resisting the effects of psychic powers on their mind. They gain a +10 Psychic resistance. Zealot’s Weapon: When this class is taken, choose either Imbued Power or Weapon Manifestation.- Imbued Power: A Zealot chooses one particular weapon to serve as a focus for his power. This weapon is the conduit for all powers that require one. When wielding this weapon in one or two hands without holding any other weapon or items, both the WR and attack rolls made with this weapon are increased by three times the Zealot's level. Additionally, whenever damage is dealt from this weapon, 1 point psychic damage is also applied. This additional damage is not affected by AR. If this weapon is lost or destroyed, a Zealot can perform a 12 hour ritual to bind to a new weapon.
- Weapon Manifestation: A Zealot chooses one type of weapon to be able to manifest in a binding of psychic energy. The Zealot can summon this weapon as a minor action and can dissipate it as a free action. If the Zealot would lose control of the weapon, it dissipates. This weapon is the conduit for all powers that require one. The WR for this item is equal to the base weapon’s WR and its damage type is equal to the base weapon. When this weapon would deal damage to a target, it ignores the standard AR of the target and instead uses 50% of the target’s Intellect as the AR. Negative Intellect is counted as AR 0 and grants bonus damage equal to 1 per 4 negative points. The Zealot can perform a 12 hour ritual to change the base weapon form of the manifestation.
Level 2
Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee. Melee Prowess II: Choose one of the skills under Melee. This skill gets a +6. Psionic Leap: The Zealot can expend an Edge Charge to propel themselves great distances. The Zealot can leap their double their movement speed in any direction. If able, a Zealot can spend two Edge Charges to leap triple their movement speed instead.Level 3
Melee Prowess III: Choose one of the skills under Melee. This skill gets a +6. Psionic Edge II: Gain 1 additional Edge Charge maximum. Psionic Edge Regeneration: Premature Edge Regeneration Checks are instead simple. The check can be made one additonal time before raising difficulty class. Zealot’s Weapon Increase I:- Imbued Power: Increase the extra damage by 1 point to 2 points.
- Weapon Manifestation: Enemy AR is INT-2.
Level 4
Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee. Melee Prowess IV: Choose one of the skills under Melee. This skill gets a +6. Psychic Shield: The Zealot’s mental fortitude gives strength at resisting the effects of psychic powers on their mind. They gain a +50 Psychic resistance. This ability replaces Psychic Shield, Lesser.Level 5
Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee. Melee Prowess V: Choose one of the skills under Melee. This skill gets a +6. Psionic Edge III: Gain 1 additional Edge Charge maximum. Psionic Edge Regeneration II: Premature Edge Regeneration Checks are instead easy. The check is reduced to a minor action. Zealot’s Weapon Increase II:- Imbued Power: Increase the extra damage by 1 point to 3 points.
- Weapon Manifestation: Enemy AR is INT-4.
Level 6
Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee. Melee Prowess VI: Choose one of the skills under Melee. This skill gets a +6.Level 7
Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee. Melee Prowess VII: Choose one of the skills under Melee. This skill gets a +6. Psionic Edge IV: Gain 1 additional Edge Charge maximum. Zealot’s Weapon Increase III:- Imbued Power: Increase the extra damage to 4 points.
- Weapon Manifestation: Enemy AR is INT-5.
Level 8
Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee. Melee Prowess VIII: Choose one of the skills under Melee. This skill gets a +6. Psychic Shield, Greater: The Zealot’s mental fortitude gives strength at resisting the effects of psychic powers on their mind. They gain a +99 Psychic resistance. This ability replaces Psychic Shield.Level 9
Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee. Melee Prowess IX: Choose one of the skills under Melee. This skill gets a +6. Psionic Edge V: Gain 1 additional Edge Charge maximum. Zealot’s Weapon Increase IV:- Imbued Power: Increase the extra damage to 5 points.
- Weapon Manifestation: Enemy AR is INT-7.
Level 10
Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee. Melee Prowess X: Choose one of the skills under Melee. This skill gets a +6. Psionic Edge Regeneration III: Roll premature Edge Regeneration Checks twice and choose which roll. Once per phase the check can be made as a free action. Zealot’s Weapon Increase V:- Imbued Power: Extra damage is equal to WR+5
- Weapon Manifestation: Enemy AR is (INT-5)/2
Zealot Class Overview
Level | Abilities | |
---|---|---|
1 | Martial Adept, Melee Prowess, Psionic Blow, Psionic Burst, Psionic Edge, Psychic Shield, Lesser, Zealot's Weapon | |
2 | Melee Prowess II, Psionic Leap | |
3 | Melee Prowess III, Psionic Edge, Psionic Edge Regeneration, Zealot's Weapon Increase I | |
4 | Melee Prowess IV, Psychic Shield | |
5 | Melee Prowess V, Psionic Edge III, Psionic Edge Edge Regeneration II, Zealot's Weapon Increase II | |
6 | Melee Prowess VI | |
7 | Melee Prowess VII, Psionic Edge IV, Zealot's Weapon Increase III | |
8 | Melee Prowess VIII, Psychic Shield, Greater | |
9 | Melee Prowess IX, Psionic Edge V, Zealot's Weapon Increase IV | |
10 | Melee Prowess X, Psionic Edge Regeneration III, Zealot's Weapon Increase V |
Class Currency Modifier: 1.2