Vision

Endeavour has many races with vision that differs from what a human would consider normal. These vision types are;


Human Spectrum

The human visual range allows visibility of a range of colors across the middle band of the light spectrum. Creatures with the human spectrum typically have a visual arc of 120 degrees.

Human Spectrum


Light LevelVisual PenaltyMax Visual RangeInformation
Very Bright (8000+ lux)-116NoneProlonged exposure can cause permanent blindness
Bright (4000-7999 lux)-46500 metersProlonged exposure can cause permanent blindness
Daylight (2000-3999 lux)none4kmNone
Well Lit (500-1999 lux)+128kmNone
Dim (1-499 lux)none4kmNone
Dark (>1lux)-9500 metersNone
Pitch Dark (0 lux)-116NoneNone

Greyscale

Greyscale vision detects shade differential instead of color. Greyscale generally has a better time detecting camouflage, but those with greyscale can not ever determine colors. Visual arc 120 degrees.

Greyscale Vision

When attempting to see camoflaged targets +12

Can not differentiate colors


Light LevelVisual PenaltyMax Visual RangeInformation
Very Bright (8000+ lux)-116NoneProlonged exposure can cause permanent blindness
Bright (4000-7999 lux)-21500 metersProlonged exposure can cause permanent blindness
Daylight (2000-3999 lux)+34kmNone
Well Lit (500-1999 lux)+128kmNone
Dim (1-499 lux)-64kmNone
Dark (>1lux)-21500 metersNone
Pitch Dark (0 lux)-116NoneNone

Tapeta Lucida

Predatory vision which allows for better vision in dim light. The field of vision is reduced slightly to allow for a more focused hunt. 90 degree field of vision.

Tapeta Lucidum Vision


Light LevelVisual PenaltyMax Visual RangeInformation
Very Bright (8000+ lux)-116NoneProlonged exposure can cause permanent blindness
Bright (4000-7999 lux)-80250 metersProlonged exposure can cause permanent blindness
Daylight (2000-3999 lux)-62kmNone
Well Lit (500-1999 lux)none6kmNone
Dim (1-499 lux)+128kmNone
Dark (>1lux)+254kmNone
Pitch Dark (0 lux)-116NoneNone

Binocular

A vision style common to avian species. It increases preceptory range by reducing the field of vision. Visual Arc 75 degrees.

Binocular Vision

Gain a special minor action, you may choose to focus in on an object or creature granting a +25 to sight based checks against that target. All other sight based checks take an additional penalty of -21


Light LevelVisual PenaltyMax Visual RangeInformation
Very Bright (8000+ lux)-116NoneProlonged exposure can cause permanent blindness
Bright (4000-7999 lux)-46750 metersProlonged exposure can cause permanent blindness
Daylight (2000-3999 lux)none8kmNone
Well Lit (500-1999 lux)+1216kmNone
Dim (1-499 lux)none8kmNone
Dark (>1lux)-9750 metersNone
Pitch Dark (0 lux)-116NoneNone

Thermal-scale

Focusing on the infrared side of the light spectrum. It allows for vision based on heat sources. Thermal scale is the closest to darkvision one can get without magical assistance. Visual arc 120 degrees.

Thermalscale Vision

Characters with thermalscale vision can see through certain objects. If a creature of the heat or flesh types is behind cover they may still be "visible". If the target is not trying to hide you must roll a Challenging Success, if the target is attempting to hide you must roll 3 more successes than they do on thier hide or move silently check.

If the creature or object is the fire type reduce the number of successes needed by 2


Light LevelVisual PenaltyMax Visual RangeInformation
Very Bright (8000+ lux)-116100 metersProlonged exposure can cause permanent blindness
Bright (4000-7999 lux)-46500 metersProlonged exposure can cause permanent blindness
Daylight (2000-3999 lux)none1kmNone
Well Lit (500-1999 lux)+32kmNone
Dim (1-499 lux)+122kmNone
Dark (>1lux)+122kmNone
Pitch Dark (0 lux)-9750 metersNone

Darkvision

Creatures with darkvision use some other form of particle or a purely magical visual range to see within pure darkness. Visual Arc 210 Degrees

Darkvision


Light LevelVisual PenaltyMax Visual RangeInformation
Very Bright (8000+ lux)-116NoneExposure causes permanent blindness
Bright (4000-7999 lux)-116NoneProlonged exposure can cause permanent blindness
Daylight (2000-3999 lux)-46250 metersProlonged exposure can cause permanent blindness
Well Lit (500-1999 lux)-21750 metersNone
Dim (1-499 lux)-61kmNone
Dark (>1lux)+122kmNone
Pitch Dark (0 lux)+254kmNone

Ultraviolet Spectrum

This visual spectrum excels whilst exposed to powerful light sources such as daylight. Visual arc 120 degrees

Ultraviolet Spectrum


Light LevelVisual PenaltyMax Visual RangeInformation
Very Bright (8000+ lux)+258kmNone
Bright (4000-7999 lux)+124kmNone
Daylight (2000-3999 lux)+74kmNone
Well Lit (500-1999 lux)None2kmNone
Dim (1-499 lux)-9750 metersNone
Dark (>1lux)-80250 metersNone
Pitch Dark (0 lux)-116NoneNone

Deepsight

Cavern Creatures and Deep Ocean Dwellers may have this type of sight. It is very sensitive to light. 180 degree visual arc.

Deepsight


Light LevelVisual PenaltyMax Visual RangeInformation
Very Bright (8000+ lux)-116NoneExposure causes permanent blindness
Bright (4000-7999 lux)-116NoneProlonged exposure can cause permanent blindness
Daylight (2000-3999 lux)-46250 metersProlonged exposure can cause permanent blindness
Well Lit (500-1999 lux)-21750 metersNone
Dim (1-499 lux)+122kmNone
Dark (>1lux)+258kmNone
Pitch Dark (0 lux)-116NoneNone

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