Endeavour has many races with vision that differs from what a human would consider normal. These vision types are;
Human Spectrum
The human visual range allows visibility of a range of colors across the middle band of the light spectrum. Creatures with the human spectrum typically have a visual arc of 120 degrees.
Human Spectrum
Light Level | Visual Penalty | Max Visual Range | Information |
---|
Very Bright (8000+ lux) | -116 | None | Prolonged exposure can cause permanent blindness |
Bright (4000-7999 lux) | -46 | 500 meters | Prolonged exposure can cause permanent blindness |
Daylight (2000-3999 lux) | none | 4km | None |
Well Lit (500-1999 lux) | +12 | 8km | None |
Dim (1-499 lux) | none | 4km | None |
Dark (>1lux) | -9 | 500 meters | None |
Pitch Dark (0 lux) | -116 | None | None |
Greyscale
Greyscale vision detects shade differential instead of color. Greyscale generally has a better time detecting camouflage, but those with greyscale can not ever determine colors. Visual arc 120 degrees.
Greyscale Vision
When attempting to see camoflaged targets +12
Can not differentiate colors
Light Level | Visual Penalty | Max Visual Range | Information |
---|
Very Bright (8000+ lux) | -116 | None | Prolonged exposure can cause permanent blindness |
Bright (4000-7999 lux) | -21 | 500 meters | Prolonged exposure can cause permanent blindness |
Daylight (2000-3999 lux) | +3 | 4km | None |
Well Lit (500-1999 lux) | +12 | 8km | None |
Dim (1-499 lux) | -6 | 4km | None |
Dark (>1lux) | -21 | 500 meters | None |
Pitch Dark (0 lux) | -116 | None | None |
Tapeta Lucida
Predatory vision which allows for better vision in dim light. The field of vision is reduced slightly to allow for a more focused hunt. 90 degree field of vision.
Tapeta Lucidum Vision
Light Level | Visual Penalty | Max Visual Range | Information |
---|
Very Bright (8000+ lux) | -116 | None | Prolonged exposure can cause permanent blindness |
Bright (4000-7999 lux) | -80 | 250 meters | Prolonged exposure can cause permanent blindness |
Daylight (2000-3999 lux) | -6 | 2km | None |
Well Lit (500-1999 lux) | none | 6km | None |
Dim (1-499 lux) | +12 | 8km | None |
Dark (>1lux) | +25 | 4km | None |
Pitch Dark (0 lux) | -116 | None | None |
Binocular
A vision style common to avian species. It increases preceptory range by reducing the field of vision. Visual Arc 75 degrees.
Binocular Vision
Gain a special minor action, you may choose to focus in on an object or creature granting a +25 to sight based checks against that target. All other sight based checks take an additional penalty of -21
Light Level | Visual Penalty | Max Visual Range | Information |
---|
Very Bright (8000+ lux) | -116 | None | Prolonged exposure can cause permanent blindness |
Bright (4000-7999 lux) | -46 | 750 meters | Prolonged exposure can cause permanent blindness |
Daylight (2000-3999 lux) | none | 8km | None |
Well Lit (500-1999 lux) | +12 | 16km | None |
Dim (1-499 lux) | none | 8km | None |
Dark (>1lux) | -9 | 750 meters | None |
Pitch Dark (0 lux) | -116 | None | None |
Thermal-scale
Focusing on the infrared side of the light spectrum. It allows for vision based on heat sources. Thermal scale is the closest to darkvision one can get without magical assistance. Visual arc 120 degrees.
Thermalscale Vision
Characters with thermalscale vision can see through certain objects. If a creature of the heat or flesh types is behind cover they may still be "visible". If the target is not trying to hide you must roll a Challenging Success, if the target is attempting to hide you must roll 3 more successes than they do on thier hide or move silently check.
If the creature or object is the fire type reduce the number of successes needed by 2
Light Level | Visual Penalty | Max Visual Range | Information |
---|
Very Bright (8000+ lux) | -116 | 100 meters | Prolonged exposure can cause permanent blindness |
Bright (4000-7999 lux) | -46 | 500 meters | Prolonged exposure can cause permanent blindness |
Daylight (2000-3999 lux) | none | 1km | None |
Well Lit (500-1999 lux) | +3 | 2km | None |
Dim (1-499 lux) | +12 | 2km | None |
Dark (>1lux) | +12 | 2km | None |
Pitch Dark (0 lux) | -9 | 750 meters | None |
Darkvision
Creatures with darkvision use some other form of particle or a purely magical visual range to see within pure darkness. Visual Arc 210 Degrees
Darkvision
Light Level | Visual Penalty | Max Visual Range | Information |
---|
Very Bright (8000+ lux) | -116 | None | Exposure causes permanent blindness |
Bright (4000-7999 lux) | -116 | None | Prolonged exposure can cause permanent blindness |
Daylight (2000-3999 lux) | -46 | 250 meters | Prolonged exposure can cause permanent blindness |
Well Lit (500-1999 lux) | -21 | 750 meters | None |
Dim (1-499 lux) | -6 | 1km | None |
Dark (>1lux) | +12 | 2km | None |
Pitch Dark (0 lux) | +25 | 4km | None |
Ultraviolet Spectrum
This visual spectrum excels whilst exposed to powerful light sources such as daylight. Visual arc 120 degrees
Ultraviolet Spectrum
Light Level | Visual Penalty | Max Visual Range | Information |
---|
Very Bright (8000+ lux) | +25 | 8km | None |
Bright (4000-7999 lux) | +12 | 4km | None |
Daylight (2000-3999 lux) | +7 | 4km | None |
Well Lit (500-1999 lux) | None | 2km | None |
Dim (1-499 lux) | -9 | 750 meters | None |
Dark (>1lux) | -80 | 250 meters | None |
Pitch Dark (0 lux) | -116 | None | None |
Deepsight
Cavern Creatures and Deep Ocean Dwellers may have this type of sight. It is very sensitive to light. 180 degree visual arc.
Deepsight
Light Level | Visual Penalty | Max Visual Range | Information |
---|
Very Bright (8000+ lux) | -116 | None | Exposure causes permanent blindness |
Bright (4000-7999 lux) | -116 | None | Prolonged exposure can cause permanent blindness |
Daylight (2000-3999 lux) | -46 | 250 meters | Prolonged exposure can cause permanent blindness |
Well Lit (500-1999 lux) | -21 | 750 meters | None |
Dim (1-499 lux) | +12 | 2km | None |
Dark (>1lux) | +25 | 8km | None |
Pitch Dark (0 lux) | -116 | None | None |
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