Trader

You travel to ancient cities and trade exotic goods. The air of the open road and the roiling seas is a common feeling to a trader.

Ability Score Increase:

 

Level 1: +Intellect +1 Rhetoric

 

Level 4: +1 Intellect +2 Rhetoric

 

Level 7: +1 Intellct +3 Rhetoric +1 Foresight

 

Level 10: +3 Intellect +4 Rhetoric +3 Foresight

 

Class Level Abilities

Level 1

Beasts of Burden: If this class is taken at level one, you start with a wagon and a culturally appropriate beast of burden (GM approval). Beasts of Burden are 50% cheaper to purchase.   Merchantman: Through a career of haggling you have become skilled in Barter +12, and Negotiations +6.   Merchant’s Tongue: Merchants acquire many languages throughout their travels. Gain bonus languages equal to ½ your intellect (min. 1). These are in addition to any bonus languages you may gain from high intellect.   Support Class: All classes consider the Specialist Class Group to be part of their class group for the purpose of multi-classing. A Trader can only be in one other class group unless otherwise specified.   Wares for Sale: When this level is taken, you gain an extra 2x currency modifier to spend on trade goods. Trade Goods are 10% cheaper to purchase.   Well Traveled: A Trader treats his base movement speed as if he is one size larger than his current.  

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9

Level 10

Trader Level Overview


LevelAbilities
1Beasts of Burden, Merchantman, Merchant's Tongue, Support Class, Wares for Sale, Well Traveled
2
3
4
5
6
7
8
9
10
Class Currency Modifier: 2.5