Thief
A thief is a character who earns a living through “acquisition” of goods The thief excels at stealing, moving undetected, getting away with crimes and selling stolen goods.
Ability Score Increase:
Level 1: +2 Foresight
Level 4: +2 Foresight +1 Perception
Level 7: +2 Foresight +2 Perception +1 Rhetoric
Level 10: +5 Foresight +3 Perception +2 Rhetoric
Class Level Abilities
Level 1
Clever Impersonation: A Thief learns how to pose as another person to either frame them for the thief’s crime or get away with a crime itself. A thief gains a +3 to Bluff and Disguise checks relating to impersonating a person they have studied for an hour. This bonus stacks with each additional hour studied. (up to a +21) Fence Connections: Thieves have a system to sell stolen goods. A Thief starts in contact with a fence and can contact them to set up a meeting to sell goods. Price value of the stolen goods are equal to 80% of the stolen goods worth. This increases by 2.5% per level of thief. Heh heh, How’d that get there?: The Thief has a strange tendency to acquire things that aren’t his own. The thief gains +7 Pickpocketing. I’m Not Here: Thieves often find themselves in a situation where they do not want to be discovered doing something illegal. Due to this, they are skilled at not being seen. They have a +7 Move Silently and a +7 Hide. Lethal Strike: Whenever a Thief makes an attack, gain additional lethality dice equal to your level. (When making a weapon attack roll Xd10 where X is the number of lethal dice you possess. For each roll of 10, deal the weapon’s damage again. In addition, when lethality triggers, roll the die again). The Urban Labyrinth: A Thief gains a +25 Survival (Urban) and a +12 Move Silently. Within their home region the thief gains an additional +8 Survival (Urban). When in a city with a major population, the thief gains +12 Disguise.Level 2
Black Market Deals: A Thief is proficient in making shady deals lean in his favor. Gain +8 to Negotiations and an additonal +6 in Bribe.Level 3
Level 4
Oh! That’s how it got there: As a partial action, you can take an item from a neutral or friendly person. A check is not required if the item is less than 5*Level skrilla in worth.Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Thief Level Overview
Level | Abilities | |
---|---|---|
1 | Clever Impersonation, Fence Connections, Heh heh, How’d that get there?, I’m Not Here, Lethal Strike, The Urban Labyrinth | |
2 | Black Market Deals | |
3 | ||
4 | Oh! That’s how it got there | |
5 | ||
6 | ||
7 | ||
8 | ||
9 | ||
10 |
Class Currency Modifier: 1.2