Sniper
“Sniper’s a good job mate, challenging work, out o’ doors, I guarantee you’ll not go hungry. ‘Cuz at the end o’ the day as long as there are two people left on the planet someone is gonna want someone else dead.”- TF2 Sniper 2009
Ability Score Increase:
Level 1: +1 Foresight +1 Perception
Level 4: +2 Foresight +1 Perception
Level 7: +1 Endurance +3 Foresight +1 Perception
Level 10: +1 Strength +1 Endurance +5 Foresight +3 Perception
Class Level Abilities
Level 1
Boom. Headshot: When a sniper achieves a Headshot on a target, the target gains a -3*(Sniper Level) on his roll on the respective Destruction table. Favored Weapon: The sniper prefers to carry a particular ranged weapon type, choose a ranged weapon category. All sniper abilities can only be used with the favored weapon type. From the Shadows Death Shall Call: While not moving you gain a +12 to Hide checks and can add twice your level to your ranged attack roll. If undetected when making your first attack against a target, you automatically get a critical hit. Headshot: You may use a minor action to steady your weapon and aim at a specific body part. If you do you gain a +10 to your next attack and you will hit the designated body part. I See You: Snipers gain a +12 to Sight. Lethal Strike: Whenever a sniper makes an attack, gain additional lethality dice equal to your level. (When making a weapon attack roll Xd10 where X is the number of lethal dice you possess. For each roll of 10, deal the weapon’s damage again. In addition, when lethality triggers, roll the die again). Long Shot I: You may choose to take a -5 to your attack roll and add 5 meters distance to your shot. Ranged Affinity: This class counts as both the Ranged Class Group and the Stealth Class Group for the purpose of multiclassing. Ranged Training: When this ability is gained, for each instance of Ranged Training you already have, gain an additional +10 Ranged.Level 2
Ranged Training: When this ability is gained, for each instance of Ranged Training you already have, gain an additional +10 Ranged. Ranged Talent: Gain a +12 to the weapon group selected in Favored Weapon. Silent Killer: As a complex (3 phase) action you may prepare your weapon to fire silently. This lasts for a number of rounds equal to your level. Weapon Master: The Sniper gains +4 WDR to all ranged attacks. This bonus damage ignores all damage resistances, immunities, reductions and armor.Level 3
Long Shot II: You may choose to take a -10 to your attack roll and add 15 meters distance. Quick Reloader: You may reload your weapon for one lower action category. (If it would take a full action it now takes a partial action, etc.) Ranged Training: When this ability is gained, for each instance of Ranged Training you already have, gain an additional +10 Ranged.Level 4
Long Shot III: The Sniper gains +5 meters to all range increments of ranged weapons. Ranged Training: When this ability is gained, for each instance of Ranged Training you already have, gain an additional +10 Ranged.Level 5
Ranged Training: When this ability is gained, for each instance of Ranged Training you already have, gain an additional +10 Ranged.Level 6
Ranged Training: When this ability is gained, for each instance of Ranged Training you already have, gain an additional +10 Ranged.Level 7
Ranged Training: When this ability is gained, for each instance of Ranged Training you already have, gain an additional +10 Ranged.Level 8
Ranged Training: When this ability is gained, for each instance of Ranged Training you already have, gain an additional +10 Ranged.Level 9
Ranged Training: When this ability is gained, for each instance of Ranged Training you already have, gain an additional +10 Ranged.Level 10
Ranged Training: When this ability is gained, for each instance of Ranged Training you already have, gain an additional +10 Ranged.Sniper Level Overview
Level | Abilities | |
---|---|---|
1 | Boom. Headshot, Favored Weapon, From the Shadows Death Shall Call, Headshot, I See You, Lethal Strike, Long Shot I, Ranged Affinity | |
2 | Ranged Talent, Silent Killer, Weapon Master | |
3 | Long Shot II, Quick Reloader | |
4 | Long Shot III | |
5 | ||
6 | ||
7 | ||
8 | ||
9 | ||
10 |
Class Currency Modifier: 1