Minstrel

Skilled at playing music, performing tricks of acrobatics and sleight of hand. The Minstrel is a Pied Piper of fine wine, warm bodies, and coin.

Ability Score Increase:

 

Level 1: +1 Rhetoric +1 Foresight

 

Level 4: +1 Rhetoric +1 Foresight +1 Beauty

 

Level 7: +2 Foresight +1 Rhetoric +1 Beauty

 

Level 10: +3 Foresight +3 Rhetoric +3 Beauty +1 Perception

 

Class Level Abilities

Level 1

Acrobat I: Minstrels are natural gymnasts. They can perform stunts more proficiently than the average person. They gain a +12 in Acrobatics.   Daaaaaamn: You can’t beat a minstrel in looking fly as hell. They gain a +5 to Beauty.   Melodic Tone: Minstrels have naturally beautiful voices. They gain a +8 Perform(Vocal).   Musical Proficiency: Playing music is woven into a minstrel’s career and life. They either gain +7 in two different Perform(Instruments), a +12 in one Perform(Instrument), a +8 in one Perform(Instrument) and a +6 in Perform(Vocal), or a +12 in Perform(Vocal).   Musical Distraction: While playing an instrument or singing while still having at least one hand free, a minstrel can perform sleight of hand tricks at an advantage. For every two negative points given to their performance skill, the minstrel gains a +1 to Sleight of Hands. On a failed performance, the onlookers gain a +50 to notice the Sleight of Hands check.   Musical Inspiration: As a Combat Maneuver action the Minstrel can do a Perform check to inspire his allies. If successful one of the following effects based on the instrument used occurred. X is equal to the number of successes from the Perform check. On a natural one hundred, 2 rounds uses are expended. This ability can be used for a number of rounds per day equal to your Rhetoric (min 1). Creatures that cannot hear are immune to its effects.

  • Brass: All allies within audible range gain a +5*Level+2X bonus to attack rolls.

  • Percussion: All allies within audible range gain a +Level+2X bonus to Weapon Damage Rating.

  • String: All allies within audible range gain a +Level+2X bonus to dodge checks.

  • Vocal: All allies within audible range gain a +5*Level+3X bonus to physical skill checks.

  • Woodwind: All enemies within audible range take a -5*Level-2X penalty to attack rolls.

Level 2

Acrobat II: Minstrels are natural gymnasts. They can perform stunts more proficiently than the average person. They gain a +12 in Acrobatics.   Lethal Strike: Whenever a minstrel makes an attack, gain additional lethality dice equal to your level. (When making a weapon attack roll Xd10 where X is the number of lethal dice you possess. For each roll of 10, deal the weapon’s damage again. In addition, when lethality triggers, roll the die again).   Sudden Inspiration: A number of times per day equal to ½ ReBty (min. 1) a Minstrel can attempt to inspire an ally who fails a check. Using his reaction, the Minstrel can encourage the ally who then immediately attempts the check again. At 2nd level this can be used on skill checks only.  

Level 3

 

Level 4

Acrobat III: Minstrels are natural gymnasts. They can perform stunts more proficiently than the average person. They gain a +12 in Acrobatics.   Sudden Inspiration II: Instead Sudden Inspiration can now be used a number of times per day equal to ReBty (min 1) and it can also be used on attack rolls and dodge checks.  

Level 5

 

Level 6

Acrobat IV: Minstrels are natural gymnasts. They can perform stunts more proficiently than the average person. They gain a +12 in Acrobatics.  

Level 7

 

Level 8

Acrobat IV: Minstrels are natural gymnasts. They can perform stunts more proficiently than the average person. They gain a +12 in Acrobatics.  

Level 9

Level 10

Acrobat Master: Minstrels are natural gymnasts. They can perform stunts more proficient than the average person. They gain a +25 in Acrobatics.

Minstrel Level Overview


LevelAbilities
1Acrobat I, Daaaaaam, Melodic Tone, Musical Proficiency, Musical Distraction, Musical Inspiration
2Acrobat II, Lethal Strike, Sudden Inspiration
3
4Acrobat III, Sudden Inspiration II
5
6Acrobat IV
7
8Acrobat V
9
10Acrobat Master
Class Currency Modifier: 1.3