Kerpudhapea

Also Known as 'Spongeheads'

Basic Information

Anatomy

The Kerpuds are humanoid fungal growths that have lived within the surface of the planet for many years. They tend to be either a pale vanilla color or slightly pink. They have two eyes just below a large growth, resembling a brain in texture. These eyes are weak and more of a vestigial piece of their history as surface dwellers. They have two arms and legs, although the legs are stubby and thick. They are strong however, making it difficult to dislodge a Kerpudhapea when they have chosen to stand somewhere. A thick casing of some strange mineral produced by their bodies allows their spores to produce an antimagic effect.

Biological Traits

Fungal Spore Spray: X/Day uses, where x is equal to their Endurance divided by 5 rounded down, minimum of 1. The Fungal Spore Spray acts as a 4m ranged cone attack. Anyone within the cone must make a dodge save (DC 5*END) or be covered in spores as per the Sticky Spores ability.   Magical Resistance: Kerpuds are innately resistant to magical effects. Whenever a Kerpud would be affected by a magical spell or ability roll a 1d100. On a 1-10 the effect is negated. They ignore the effects of magical radiation.   Sticky Spores: Whenever a Kerpud would be subjected to an attack with a natural weapon, the attacking creature must make a FORT save (DC 5*END) or become covered in spores. When covered in spores all attempts to use magic receive a penalty equal to The Kerpudhapea’s Intellect/3 (rounded down) this effect lasts for 10 rounds or, until the target is drenched in water, set on fire or, the target chooses to spend a full round removing the spores. All magic items with effects of the Kerpudhapea’s level or lower also are dampened by the spores. The spores will also remove all magical radiation effects of any creature or surface covered by them for 5+Kerpudhapea’s Endurance/2 rounds.   Unbreakable Stance: Kerpuds are strong footed creatures and can remain standing stationary against blows that would send many larger creatures flying. When a Kerpudhapea spends a standard action to prepare a defensive stance. It gains +30 on any rolls to prevent being pushed or knocked down. This also gives them a -15 on dodge attempts. The stance is interrupted whenever the Kerpudhapea moves from the space they were occupying with the stance.

Genetics and Reproduction

Fungal

Dietary Needs and Habits

They do not have mouths, food and water is absorbed through the feet and inner membrane of the “Sponge-like” head.

Additional Information

Perception and Sensory Capabilities

The Kerpuds have a weak sense of hearing and smell. Their primary sense is that of taste. They use sensory organs lining their skin to taste the air and ground. For vision, Thermalscale Vision: Focusing on the infrared side of the light spectrum. It allows for vision based on heat sources. Thermalscale is the closest to darkvision one can get without magical assistance. Visual arc 120 degrees.

Thermalscale Vision

Characters with thermalscale vision can see through certain objects. If a creature of the heat or flesh types is behind cover they may still be "visible". If the target is not trying to hide you must roll a Challenging Success, if the target is attempting to hide you must roll 3 more successes than they do on thier hide or move silently check.

If the creature or object is the fire type reduce the number of successes needed by 2


Light LevelVisual PenaltyMax Visual RangeInformation
Very Bright (8000+ lux)-116100 metersProlonged exposure can cause permanent blindness
Bright (4000-7999 lux)-46500 metersProlonged exposure can cause permanent blindness
Daylight (2000-3999 lux)none1kmNone
Well Lit (500-1999 lux)+32kmNone
Dim (1-499 lux)+122kmNone
Dark (>1lux)+122kmNone
Pitch Dark (0 lux)-9750 metersNone

Civilization and Culture

Common Taboos

The Use of Magic is taboo to the Kerpudhapea
by $heckles
  Racial Hit Dice: 3d6
Size Category: Average
Lifespan
100 years
Average Height
1.8 m
Average Weight
72 kg
Geographic Distribution
Related Organizations
Base Attributes
Strength: -2 
Endurance: +5
Intellect: +2
Perception: +4
Foresight: +2
Magic: -5
Beauty: 0
Rhetoric: 0

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