Grenadier

The Grenadier combines the powers of alchemy with the precision of ranged weaponry. Brewing his own arsenal to provide supporting splash effects or devastating area effect attacks.

Ability Score Increase:

 

Level 1: +1 Perception +1 Intellect

 

Level 4: +1 Strength +1 Perception +1 Intellect

 

Level 7: +1 Strength +2 Perception +2 Intellect

 

Level 10: +2 Strength +3 Perception +3 Intellect +2 Foresight

 

Class Level Abilities

Level 1

Explosive Precision: When throwing an object that explodes, all affected creatures get a -25 to their save.   Grenade Training: Gain a +7 to Throwing, a +6 to Throwing Light, and a +3 to Improvised Throwing.   Fire in the Hole!: When throwing an object that explodes, ignore cover for the purposes of hitting a target. This does not allow the Grenadier to target a creature that it cannot normally target due to full cover.   Potions 101: Grenadiers often know the safer way of making potions. If they fail at brewing a potion there is a chance the effect is still partially intact. A Grenadier may make a second roll at half the difficulty to make the potion’s effect one step lower. (A healing potion of 2d6 would become 1d10 etc.) If it doesn’t have a lesser effect the potion develops a minor side effect along with its given effects.   Quick Refresh: Drawing consumable items out of a bag, bandolier, or other container that the Grenadier is carrying, it is considered a free action instead of a minor action.   Ranged Training: When this ability is gained, for each instance of Ranged Training you already have, gain an additional +10 Ranged.  

Level 2

Grenade Training II: Gain a +7 to Throwing, a +6 to Throwing Light, and a +3 to Improvised Throwing.   Ranged Training: When this ability is gained, for each instance of Ranged Training you already have, gain an additional +10 Ranged.  

Level 3

Explosive Precision II: When throwing an object that explodes, all affected creatures take at minimum the effect halved.   Ranged Training: When this ability is gained, for each instance of Ranged Training you already have, gain an additional +10 Ranged.

Level 4

Grenade Training III: Gain a +7 to Throwing, a +6 to Throwing Light, and a +3 to Improvised Throwing.   Ranged Training: When this ability is gained, for each instance of Ranged Training you already have, gain an additional +10 Ranged.

Level 5

Explosive Precision III: When throwing an object that explodes, all adjacent creatures to the target are treated as if they are in the center of the explosion.   Ranged Training: When this ability is gained, for each instance of Ranged Training you already have, gain an additional +10 Ranged.

Level 6

Grenade Training IV: Gain a +7 to Throwing, a +6 to Throwing Light, and a +3 to Improvised Throwing.   Ranged Training: When this ability is gained, for each instance of Ranged Training you already have, gain an additional +10 Ranged.

Level 7

Explosive Precision IV: When throwing an object that explodes, double the difficulty class of the target's save.   Ranged Training: When this ability is gained, for each instance of Ranged Training you already have, gain an additional +10 Ranged.

Level 8

Grenade Training V: Gain a +7 to Throwing, a +6 to Throwing Light, and a +3 to Improvised Throwing.   Ranged Training: When this ability is gained, for each instance of Ranged Training you already have, gain an additional +10 Ranged.

Level 9

  Ranged Training: When this ability is gained, for each instance of Ranged Training you already have, gain an additional +10 Ranged.

Level 10

Explosive Precision V: When throwing an object that explodes, creatures in the center of the explosion cannot choose to save. This does not apply to creatures considered in the center by Explosive Precision III.   Grenade Training VI: Gain a +7 to Throwing, a +6 to Throwing Light, and a +3 to Improvised Throwing.   Ranged Training: When this ability is gained, for each instance of Ranged Training you already have, gain an additional +10 Ranged.

Grenadier Class Overview


LevelAbilities
1Explosive Precision, Grenade Training, Fire in the Hole!, Potions 101, Quick Refresh
2Grenade Training II
3Explosive Precision II
4Grenade Training III
5Explosive Precision III
6Grenade Training IV
7Explosive Precision IV
8Grenade Training V
9
10Explosive Precision V, Grenade Training VI
Class Currency Modifier: 1.7