Emergency Medical Stimulus
This cybernetic implant injects a serum into the bloodstream, rapidly healing and rejuvenating the user. However, a significant drawback is that the body often enters a catatonic state as a side effect. Upon falling unconscious, the user gains Healing 50 and is automatically stabilized. The user must then make a hard Fortitude check. If the amount healed exceeds the user’s maximum hit points, the difficulty increases to challenging. On a failed save, the user remains unconscious for 1d10 hours. A basic Medicine check can be made to wake the user from this catatonic state. After activation, the implant requires 1d4 days to recharge before it can be used again.
Item type
Cybernetic
Weight
1 kg
Base Price
1.1 ₳