Duelist
A duelist is a master of offense. Training and studying for hours to find and exploit the weak points of its opponents. Quick on their feet, they try to take out opponents before they can hit the unarmored body of the duelist.
Ability Score Increase:
Level 1: +1 Strength +1 Endurance Level 4: +1 Strength +1 Endurance +1 Foresight Level 7: +3 Strength +2 Endurance Level 10: +4 Strength +3 Endurance +3 ForesightClass Level Abilities
Level 1
Active Abilities
Dancing Duel: A Duelist can initiate a duel as a free action during their turn by using 1 point from their Dueling Pool. A Duelist selects a creature that they can see. During the duration of the duel, the Duelist gains a bonus of 5*Level to attack rolls versus the target. In addition the Duelist gains a +25 to dodge from attacks not from the target and an additional +25 against reactionary strikes. If the Duelist slays their target, they gain a temporary +5 to dodge rolls until the end of combat.Conditional Abilities
Finesse Master: While wielding a one handed weapon, the Duelist can add their Athletics in addition to their normal skills to attack rolls.Passive Abilities
Built Endeavour Tough: When unarmored, a duelist applies applies their Endurance+Level+1 to their armor bonus. This armor is divided evenly as helmet, gauntlets, greaves and cuirass. (This is nullified by wearing armor) Dueling Pool: A Duelist gains the ability to initiate a number of duels. This is equal to 3 + Level in Duelist. At 5th level, a Duelist can add ½ their END modifier to their pool. A Duelist can only have 1 active Duel at a time. Duels last until combat ends or until the Duelist or the target is unconscious/dead. Whichever comes first. Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee. Light Footed: A Duelist is adept at moving quickly giving them bonus meters equal to their level to their movement while unarmored. Ranged? Laaame: Gain +15 Melee and +12 in a Specific Melee weapon skill. Take a -10 to Ranged. Unshielded: A Duelist cannot use any abilities while wearing a shield. (This is nullified by multiclassing into a class without this ability). What’s Armor?: A Duelist cannot use any abilities while wearing armor. (This is nullified by multiclassing into a class without this ability).Level 2
Active Abilities
Conditional Abilities
Bigger is Better: When wielding a two-handed weapon, a Duelist expertly inflicts bleeding wounds. Their enemies take damage equal to the Duelist's level divided by 4, rounded down (minimum 1), for a number of phases equal to the Duelist's Strength modifier divided by 4, rounded down (minimum 1). Long and Hard: When using a polearm, the Duelist gains +12 Melee skill and an additional +12 against any creature with a larger size class.Passive Abilities
Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee.Level 3
Active Abilities
Deadly Duel: A Duelist can initiate a duel as a free action during their turn by using 1 point from their Dueling Pool. A Duelist selects a creature that they can see. During the duration of the Duel, a Duelist gains a bonus on weapon rating equal to 10*LvL against the target. However, the all out attack leaves the Duelist vulnerable. Gain a penalty to DR equal to 5*LvL. If the malus would take DR negative, it turns to bonus damage when hit. If the duelist slays their target, they gain a temporary +5 WDR until the end of combat. Defensive Duel: A Duelist can initiate a duel as a free action during their turn by using 1 point from their Dueling Pool. A Duelist selects a creature that they can see. During the duration of the Duel, a Duelist can add 5*Level to DR and can add an additional 5*Level DR to attacks dealt by target. However for every point of DR gained this way, the Duelist takes a -5 penalty to attack rolls. If the Duelist slays their target, they gain a temporary +5 DR until the end of combat.Conditional Abilities
Bong!?: If a Duelist reduces an opponent to ¼ health (rounded down) with a Crushing weapon, the opponent must make a hard END save or be knocked unconscious for 1d4 rounds. Not Once, not Twice, but Thrice: A Duelist learns how to attack up to three times per action with a light one-handed weapon.Passive Abilities
Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee. Veteran Fighter I: A Duelist gets +3 Melee.Level 4
Active Abilities
Conditional Abilities
Passive Abilities
Dual Weapon Fighting: The Duelist's penalty for fighting with multiple weapons decreases slightly. Reduce the penalty of fighting with additional weapons by 2 points per level. (Min. Penalty is 0). If this ability would be gained again from another source, instead increase the multiplier by 1 point. Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee. Veteran Fighter II: A Duelist gets +3 Melee.Level 5
Active Abilities
Spinning Duel: A Duelist can initiate a duel as a free action during their turn by using 1 point from their Dueling Pool. A Duelist selects up to 3 creatures that they can see. When a Duelist makes a successful melee attack against a duel target in range, they can immediately make a single additional attack against another duel target in range. For each target slain, the Duelist can add one additional attack to any attack action until the end of the combat to a maximum of 3 bonus attacks. While the Duel is active, all attack rolls and dodge rolls are taken at a -15 penalty.Conditional Abilities
Heavy Blow: At level 5, whenever a Duelist would deal damage with a weapon with the Axes trait, they do 50% of the damage again. Lightning Strikes: At level 5, a Duelist can attack 5 times per action with a small arms weapon, in addition to the three times for a total of 8 strikes.Passive Abilities
Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee. Steady Vigil: At level 5, a Duelist senses are unmatched, gain +12 Awareness. Veteran Fighter III: A Duelist gets +3 Melee.Level 6
Active Abilities
Conditional Abilities
Ouch! That kinda Hurt: If your arm wielding your weapon is destroyed, your weapon immediately switches hands and you get an attack of opportunity.Passive Abilities
Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee. Veteran Fighter IV: A Duelist gets +3 Melee.Level 7
Active Abilities
Conditional Abilities
Passive Abilities
Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee. Veteran Fighter V: A Duelist gets +3 Melee.Level 8
Active Abilities
Conditional Abilities
CHAAAARGE!: The Duelist's movement speed increases by 25% when moving in a straight line.Passive Abilities
Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee. Veteran Fighter VI: A Duelist gets +3 Melee.Level 9
Active Abilities
Conditional Abilities
Passive Abilities
Armor, what Armor?: Ignore ½ of an opponent's AR rating. Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee. Veteran Fighter VII: A Duelist gets +3 melee skill.Level 10
Active Abilities
Conditional Abilities
Blur O’ Blades: A Duelist can make an additional attack per attack action for every 10 points of Melee.Passive Abilities
Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee. Veteran Master Fighter: A Duelist gets +25 Melee.Duelist Class Overview
Level | Abilities | |
---|---|---|
1 | Built Endeavour Tough, Dancing Duel, Dueling Pool, Finesse Master, Light Footed, Ranged? Lame, Unshielded, What's Armor | |
2 | Bigger is Better, Long and Hard | |
3 | Bong!?, Deadly Duel, Defensive Duel, Not Once, not Twice, but Thrice, Veteran Fighter I | |
4 | Dual Weapon Fighting, Veteran Fighter II | |
5 | Heavy Blow, Lightning Strikes, Steady Vigil, Veteran Fighter III | |
6 | Ouch! That kinda Hurt, Veteran Fighter IV | |
7 | Veteran Fighter V | |
8 | CHAAAARGE!, Veteran Fighter VI | |
9 | Armor, What Armor?, Veteran Fighter VII | |
10 | Blur O' Blades, Veteran Master Fighter |
Class Currency Modifier: 1.15