Doctor
The doctor uses his mundane arts to cure the sick and heal the wounded. She believes that healing expertise trumps magical restoration.
Ability Score Increase:
Level 1: +2 Intellect
Level 4: +2 Intellect +1 Foresight
Level 7: +3 Intellect +1 Foresight +1 Rhetoric
Level 10: +5 Intellect +2 Foresight +2 Perception +1 Rhetoric
Class Level Abilities
Level 1
Field Treatment: A Doctor can treat wounds on the battlefield. You can use a full round action to touch an injured creature to make a medical treatment roll to give temporary hit points. Make a medical treatment check and compare the number of successes. The target gains 5 temporary hit points for every success plus additional points equal to the Doctor’s level. The temporary hit points cannot exceed the creature's maximum hit points. The temporary hit points last level/3 in minutes (minimum 1). Hospital Care: A Doctor can spend time to heal a creature. The creature regains hit points equal to the doctor’s level per hour. This is in addition to natural healing due to rest. The doctor and creature being healed cannot do anything else during this time. Stabilizer: If a creature is unconscious with zero or fewer hit points, you can use a partial touch action to add to their Metu Mortis check. Make a Medicine check, then the target adds the number of successes to their next Metu Mortis check. Support Class: All classes consider the Specialist Class Group to be part of their class group for the purpose of multi-classing. A Doctor can only be in one other class group unless otherwise specified. Surgical Prowess: Once a day, a doctor can as a partial action restore a disabled limb to working condition. At levels 3, 5, 7 and 10 these improve to twice a day, thrice a day, four times a day and five times a day respectively. Surgical Strike: While using a piercing weapon, a doctor knows how to hit the vitals. They have add 5 to their normal critical range.Level 2
I’ve Seen Everything: Due to exposure to many diseases over his years, a doctor has built up an immunity to most. The doctor gains +50 Resistance(Disease). The Miracle Cure: Once a day, the doctor can brew a medicine that can cure any non-magical/non-curse disease. This cure must brewed with a medical kit and costs §500 in materials. The cure loses its properties if not used within one hour of production.Level 3
Surgical Prowess Level Up: The times per day increases to two.Level 4
Vital Strike: While using a piercing weapon add an additional 5 to their normal critical range.Level 5
Surgical Prowess Level Up: The times per day increases to three.Level 6
Level 7
Surgical Prowess Level Up: The times per day increases to four.Level 8
Level 9
Level 10
Surgical Prowess Max: The times per day increase to five.Doctor Level Overview
Level | Abilities | |
---|---|---|
1 | Field Treatment, Hospital Care, Stabilizer, Support Class, Surgical Prowess, Surgical Strike, | |
2 | I've Seen Everything, The Miracle Cure | |
3 | Surgical Prowess Level Up | |
4 | Vital Strike | |
5 | Surgical Prowess Level Up | |
6 | ||
7 | Surgical Prowess Level Up | |
8 | ||
9 | ||
10 | Surgical Prowess Max |
Class Currency Modifier: 2