Disciple
A monastic person, often devoted to his god on a level of austerity, ridding herself of earthly wealth and hedonism.
Ability Score Increase:
Level 1: +2 Foresight
Level 4: +2 Foresight +1 Intellect
Level 7: +2 Foresight +2 Intellect +1 Endurance
Level 10: +2 Foresight +2 Intellect +2 Endurance +2 Strength +2 Perception
Class Level Abilities
Level 1
Awakened Mind:The Disciple is trained to be more aware than most. They can detect all scrying focused on them or a person or object within 2m. They gain a +12 to Awareness. Devotion to the Divines: All religious classes gain a bonus from their chosen deity. A Disciple at level one chose either the ability listed for your deity or from one of the Religious Domains relating to your deity. This ability can be only taken once, regardless of multiclassing. Divine Fist: Disciple’s unarmed strikes are blessed by the gods. For each level in Disciple, the Disciple gains a +1 Unarmed Strike Weapon Rating that deals Holy damage. When striking an undead, fiend, or Religious class with opposing Religion, this holy damage is doubled. This bonus can stack. (ie. an undead fiend priest of opposing religion would take *2*2*2) Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee. Humble Ways: Disciples have given up the ways of common men to feel more attuned with their god(s) oftentimes this means giving up the pleasures of hedonism. Disciples lose Piety by 5 per hour during an act of hedonistic pleasure unless it is part of the tenants of their god(s). If in possession of a religiously taboo item they can not gain faith points until they rid themselves of it and absolve themselves of their sinful ways, usually through an hour of prayer. Religious Studies: A Disciple has devoted their life to learning of their faith. The Disciple gains a +6 Religion and an additional +6 (Diety's Pantheon). In addition, when taking skill points, treat Religion as double the skill ranks that you put in. These bonus ranks do not count towards the maximum number of ranks that can be put into an skill. Unburdened: Disciples do not carry heavy weapons or armor. They are only proficient in light weapons. A disciple cannot use its abilities while wearing/wielding medium or heavy weapons, shields and armor.Level 2
Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee.Level 3
Atone: You may spend time praying to gain faith, for every hour beyond the first you gain 0.5 Piety * Level. Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee.Level 4
Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee.Level 5
Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee.Level 6
Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee.Level 7
Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee.Level 8
Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee.Level 9
Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee.Level 10
Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee.Disciple Level Overview
Level | Abilities | |
---|---|---|
1 | Awakened Mind, Devotion to the Divines, Divine Fist, Humble Ways, Religious Studies, Unburdened | |
2 | ||
3 | Atone | |
4 | ||
5 | ||
6 | ||
7 | ||
8 | ||
9 | ||
10 |
Class Currency Modifier: 0.5