Crusader

The crusader is a powerful force of their god. determined to bring forth holy justice against the unbelievers and sinners

Ability Score Increase:

 

Level 1: +2 Strength

 

Level 4: +2 Strength +1 Endurance

 

Level 7: +3 Strength +2 Endurance

 

Level 10: +5 Strength +3 Endurance +2 Foresight

 

Class Level Abilities

Level 1

A Pious Life: If a Crusader’s piety drops below 0, he loses the use of all of his Crusader abilities. They are returned once his piety returns to be above 5. Crusaders may not form a heresy while their are above 5 piety because they are supposed to be the bastion of the faith they chose.   Devotion to the Divines: All religious classes gain a bonus from their chosen deity. A Crusader at level one chose either the ability listed for your deity or from one of the Religious Domains relating to your deity. This ability can be only taken once, regardless of multiclassing.   Divine Justice I: A Crusader deals an additional +5 damage versus those with negative or zero Piety.   Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.   Holy Smite: A Crusader may spend 10 mana to add +4 Holy WDR to your next attack. This ability may be used any number of times per round, however the faith must be spent before the attack roll is made. Each time it is used beyond the first, subtract 2 from the attack roll.   My way or the Hellgates: A Crusader gains a +6 to hit versus those who follow an opposing religion.   Specialized Training: When this ability is first gained choose Melee or Ranged, for each instance of Specialized Training you already have, gain an additional +10 in that skill.  

Level 2

Angel’s Strike: You may spend 5 mana to call the fury of the Divine down upon your enemy. The blow deals 10 + Crusader level in Holy damage. In addition, ignore 2 DR for each opposed alignment between the creature and your deity.   Godly Knowledge I: A Crusader gains +8 Religion and +3 (Pantheon of chosen Diety).   Unending Zeal: Once per day, the Crusader may spend a full-round action to regain half their missing Health Points plus their Piety/5 (min. 1). If this ability would restore hit points greater than their maximum gain the additional as temporary health for one minute.   Specialized Training: When this ability is first gained choose Melee or Ranged, for each instance of Specialized Training you already have, gain an additional +10 in that skill.  

Level 3

Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.   Justice Falls upon the Unholy: You may spend 15 mana to rain holy smiting upon an area. Each creature in a 3m area takes holy damage equal to the player level. The duration is equal to the player level in rounds. Creatures of your faith are immune to this damage.   Specialized Training: When this ability is first gained choose Melee or Ranged, for each instance of Specialized Training you already have, gain an additional +10 in that skill.

Level 4

Divine Justice II: The damage a Crusader deals to those with negative or zero Piety is increased from +5 to +10.   Godly Knowledge II: A Crusader gains +8 Religion and +3 (Pantheon of chosen Diety).   Justice on a Blade: When the Crusader attacks with a melee weapon, the weapon does +(¼ of Current Piety) holy damage, rounded up, (min. 1) in addition to the weapon’s regular damage.   Specialized Training: When this ability is first gained choose Melee or Ranged, for each instance of Specialized Training you already have, gain an additional +10 in that skill.

Level 5

Faith’s Shield: May expend mana instead of hit points when taking damage from your Deity's favored weapon or damage type.   Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.   Specialized Training: When this ability is first gained choose Melee or Ranged, for each instance of Specialized Training you already have, gain an additional +10 in that skill.   Undying Zeal: Gain one additional charge for Unending Zeal and heal bonus hitpoints equal to Piety instead of Piety/5. If the Crusader would fall into negative hitpoints, they can expend a charge as a free action to trigger Unending Zeal at 50% effectiveness.   Vanquish the Heathens: Whenever you defeat an enemy of an opposing faith restore 5 mana.  

Level 6

Divine Justice III: The damage a Crusader deals to those with negative or zero Piety is increased from +10 to +20.   Godly Knowledge III: A Crusader gains +8 Religion and +3 (Pantheon of chosen Diety).   Specialized Training: When this ability is first gained choose Melee or Ranged, for each instance of Specialized Training you already have, gain an additional +10 in that skill.

Level 7

Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.   Specialized Training: When this ability is first gained choose Melee or Ranged, for each instance of Specialized Training you already have, gain an additional +10 in that skill.

Level 8

Divine Justice IV: The damage a Crusader deals to those with negative or zero Piety is increased from +20 to +30.   Godly Knowledge IV: A Crusader gains +8 Religion and +3 (Pantheon of chosen Diety).   Specialized Training: When this ability is first gained choose Melee or Ranged, for each instance of Specialized Training you already have, gain an additional +10 in that skill.

Level 9

Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.   Specialized Training: When this ability is first gained choose Melee or Ranged, for each instance of Specialized Training you already have, gain an additional +10 in that skill.

Level 10

Divine Justice V: The damage a Crusader deals to those with negative or zero Piety is increased from +30 to +50.   Godly Knowledge V: A Crusader gains +8 Religion and +3 (Pantheon of chosen Diety).   Specialized Training: When this ability is first gained choose Melee or Ranged, for each instance of Specialized Training you already have, gain an additional +10 in that skill.

Crusader Level Overview


LevelAbilities
1A Pious Life, Devotion to the Divines, Divine Justice I, Gathering Power, Holy Smite, My Way or The Hellgates
2Angel's Strike, Godly Knowledge I, Unending Zeal
3Gathering Power, Justice Falls upon the Unholy
4Divine Justice II, Godly Knowledge II, Justice on a Blade
5Faith's Shield, Gathering Power, Undying Zeal, Vanquish the Heathens
6Divine Justice III, Godly Knowledge III
7Gathering Power
8Divine Justice IV, Godly Knowledge IV
9Gathering Power
10Divine Justice V, Godly Knowledge V
Class Currency Modifier: 1.2