Carrying Capacity

Carrying Capacity in Endeavour is measured on a weight system. An average character can carry approximately triple their Strength (min. 10) in Kilograms without much difficulty. Once the weight of carried gear exceeds this, it is considered a moderate burden. A moderate burden reduces your movement to ¾ of its normal pace (round to the nearest meter). If you exceed twice your capacity in kilograms carried you are considered under a heavy burden. When under a heavy burden you take a -20 to Athletics, Melee and Ranged, and can only move ¼ your normal movement (rounded down). If your swim speed would be reduced to 1m or less you are considered overburdened for swimming and will sink. You may not carry more than quadruple your capacity without constant Strength checks.

Carrying Capacity

Example chart of Strength score capacities:


Strength ScoreModerate LoadHeavy LoadMax Load
3 or Under10 kg20 kg40 kg
412 kg24 kg48 kg
515 kg30 kg45 kg
618 kg36 kg72 kg
721 kg42 kg84 kg
824 kg48 kg96 kg
927 kg54 kg108 kg
1030 kg60 kg120 kg
1133 kg66 kg132 kg
1236 kg72 kg144 kg
1339 kg78 kg156 kg
1442 kg84 kg168 kg
1545 kg90 kg180 kg
1648 kg96 kg192 kg
1751 kg102 kg204 kg
1854 kg108 kg216 kg
1957 kg114 kg228 kg
2060 kg120 kg240 kg
2163 kg126 kg252 kg
2266 kg132 kg264 kg
2369 kg138 kg276 kg
XX * 3 kgX * 6 kgX * 12 kg