Brawler

A powerful unarmed combatant. They use large amounts of muscle to fight their way through situations.

Ability Score Increase:

Level 1: +2 Strength   Level 4: +2 Strength +1 Endurance   Level 7: +3 Strength +2 Endurance   Level 10: +8 Strength +2 Endurance  

Class Level Abilities

Level 1

Active Abilities
Power Strike: A number of times per day equal to their Melee class level, a Brawler may make a blow that is twice as strong as normal. The Brawler doubles his strength for all purposes in the roll. This ability resets at dawn.  
Conditional Abilities
Double Tap: Whenever a Brawler would make an attack action, they make an additional unarmed strike with the same body part with no penalty. This ability can only be used once per phase.   Rhythmic Movements: A Brawler feels the sway of battle. They gain a +6 to Dodge if they moved in the current or previous turn. For each consecutive turn of battle in which the Brawer moved, this bonus is increased by 2 to a maximum of +18. After 1 turn of non-movement this ability resets.  
Passive Abilities
Bringing a Fist to a Knife Fight: Brawlers gain a +8 to Melee skill.   Built Endeavour Tough: When unarmored, a Brawler applies their Endurance+Level+1 to their armor bonus. This armor is divided evenly as helmet, gauntlets, greaves and cuirass. (This is nullified by wearing armor)   Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee.   Honed Strikes: The Brawler gains an additional +2 Weapon Rating to his unarmed strikes per level in Brawler. A Brawler adds his ⅕ Strength modifier instead of 1/10 when calculating Unarmed Strike weapon rating.   What’s Armor?: A Brawler cannot use any abilities while wearing armor. (This is nullified by multiclassing into a class without this ability)  

Level 2

Active Abilities
Conditional Abilities
Passive Abilities
Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee.   Fleet-Footed: In each movement action, the Brawler treats his movement as if he were one size-class larger.  

Level 3

Active Abilities
Conditional Abilities
Triple Tap: Whenever a Brawler would make an attack action, they make two additional unarmed strikes with the same body part with no penalty. This can only be used twice per phase. This ability replaces Double Tap.  
Passive Abilities
Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee.   Fistfighter I: +8 Unarmed   Mastery of Striking: Honed Strikes modifier for unarmed attacks goes to ⅓ instead of ⅕ of strength.  

Level 4

Active Abilities
Conditional Abilities
Improved Rhythm: A Brawler is attuned to the sway of battle. They gain a +16 to Dodge if they moved in the current or previous turn. For each consecutive turn of battle in which the Brawer moved, this bonus is increased by 4 to a maximum of +32. After 1 turn of non-movement this ability resets. This ability replaces Rhythmic Movements.  
Passive Abilities
Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee.   Fistfighter II: +8 Unarmed  

Level 5

Active Abilities
Conditional Abilities
Grapple Master: When making a grapple, you are treated as one size class larger for all rule purposes. In addition, when making a check to begin a grapple roll twice and choose which value.  
Passive Abilities
Abs of Steel: While not wearing armor, a Brawler applies their 2*(Endurance+Level+1) averaged out as their armor bonus. This armor is divided evenly as helmet, gauntlets, greaves and cuirass. This ability replaces Built Endeavour Tough. (This is nullified by wearing armor.)
  Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee.   Fistfighter III: +8 Unarmed  

Level 6

Active Abilities
Conditional Abilities
Internal Rhythm: A Brawler is a part of the sway of battle. The Brawler gains a +16 to Dodge. They gain an additional +16 to Dodge if they moved in the current or previous turn. For each consecutive turn of battle in which the Brawer moved, this bonus is increased by 8 to a maximum of +64. After 1 turn of non-movement this ability resets.This ability replaces Improved Rhythm.  
Passive Abilities
Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee.   Fistfighter IV: +8 Unarmed  

Level 7

Active Abilities
Conditional Abilities
Passive Abilities
Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee.   Fistfighter V: +8 Unarmed  

Level 8

Active Abilities
Conditional Abilities
Passive Abilities
Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee.   Fistfighter VI: +8 Unarmed  

Level 9

Active Abilities
Conditional Abilities
Mastered Rhythm: A Brawler has mastered the sway of battle. They gain a +25 to Dodge. They gain an additional +25 to Dodge if they move in the current combat. For each consecutive turn of battle in which the Brawer moved, this bonus is increased by 10 to a maximum of +100. This ability lasts until combat is concluded. This ability replaces Internal Rhythm.  
Passive Abilities
Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee.   Fistfighter VII: +8 Unarmed  

Level 10

Active Abilities
Conditional Abilities
Passive Abilities
Expert Training: When this ability is gained, for each instance of Expert Training you already have, gain an additional +10 Melee.   Fistfighter Mastery: +8 Unarmed
Class Currency Modifier: 0.75