Assassin

A creeping and skulking figure. Friend to the shadows. The assassin is ready to off anyone for a price.

Ability Score Increase:

 

Level 1: +2 Foresight

 

Level 4: +2 Foresight +1 Strength

 

Level 7: +2 Foresight +2 Perception +1 Strength

 

Level 10: +4 Foresight +3 Strength +2 Perception +1 Endurance

 

Class Level Abilities

Level 1

Hidden Strike: When an Assassin deals damage to an enemy unaware of their presence or while the Assassin is invisible, this damage is multiplied by a bonus determined by level. (Level 1 = 2x).   Lethal Strike: Whenever an Assassin makes an attack, gain additional lethality dice equal to your level. (When making a weapon attack roll Xd10 where X is the number of lethality dice you possess. For each roll of 10, deal the weapon’s damage again. In additon, when lethality triggers, roll the die again).   Poisonous Knowledge: An Assassin gains a +7 to Create Poison and +1 to Create Antidote. Additionally they know the recipes and antidotes of 3 different poisons. If this class is taken at first level, the assassin starts with a number of poisons and their respective antidotes equal to their Intellect (min. 0).   Specialized Training: When this ability is first gained choose Melee or Ranged, for each instance of Specialized Training you already have, gain an additional +10 in that skill.   Unseen Lurker: Assassins are skilled at lurking in the shadows. They gain a +20 to Move Stealthy.   Weapon Proficiency: Pick one weapon, gain a +12 in its related skill.  

Level 2

Hidden Strike II: The damage modifier for hidden strike increases to 3x.   Speed Kill: An Assassin gains a +1 Weapon Rating per 5 points of Initiative the Assassin has greater than the target.   Specialized Training: When this ability is first gained choose Melee or Ranged, for each instance of Specialized Training you already have, gain an additional +10 in that skill.

Level 3

Seize the Initiative: Roll twice when deciding Initiative and choose which value to use.   Specialized Training: When this ability is first gained choose Melee or Ranged, for each instance of Specialized Training you already have, gain an additional +10 in that skill.   Vital Strike: The assassin may declare a vital strike versus an unaware or flanked target. The attack roll suffers a -8*Level penalty to hit but if successful deals damage as if the target was unarmored. If the attack would destroy a limb it also deals ¼ of your damage to the torso. If it would destroy the torso or head it results in a -10 to the opponents destruction table.   Weapon Proficiency II: Choose one option; Gain +12 with the weapon picked previously, or +8 with 1 new weapon.  

Level 4

Hidden Strike III: The damage modifier for hidden strike increases to 4x.   Specialized Training: When this ability is first gained choose Melee or Ranged, for each instance of Specialized Training you already have, gain an additional +10 in that skill.

Level 5

Specialized Training: When this ability is first gained choose Melee or Ranged, for each instance of Specialized Training you already have, gain an additional +10 in that skill.   Weapon Proficiency III: Choose one option; Gain +8 with 1st weapon choice, gain +12 with second weapon choice or, choose a new weapon and gain +6 with the new weapon.  

Level 6

Hidden Strike IV: The damage now ignores one half of the target's damage resistance.   Specialized Training: When this ability is first gained choose Melee or Ranged, for each instance of Specialized Training you already have, gain an additional +10 in that skill.

Level 7

Specialized Training: When this ability is first gained choose Melee or Ranged, for each instance of Specialized Training you already have, gain an additional +10 in that skill.   Weapon Proficiency IV: Choose one option; Gain +8 with one previously chosen weapon, +6 to 2 previously chosen weapons or +3 with all previously chosen weapons.  

Level 8

Specialized Training: When this ability is first gained choose Melee or Ranged, for each instance of Specialized Training you already have, gain an additional +10 in that skill.   Hidden Strike V: The damage & effect duration from poisons on the weapon is doubled.  

Level 9

Specialized Training: When this ability is first gained choose Melee or Ranged, for each instance of Specialized Training you already have, gain an additional +10 in that skill.   Weapon Proficiency V: Choose one option; Gain +8 with one previously chosen weapon, +6 to 2 previously chosen weapons or +3 with all previously chosen weapons.  

Level 10

Specialized Training: When this ability is first gained choose Melee or Ranged, for each instance of Specialized Training you already have, gain an additional +10 in that skill.   Hidden Strike VI: The damage modifier for hidden strike increases to 5x.

Assassin Level Overview


LevelAbilities
1Hidden Strike, Lethal Strike, Poisonous Knowledge, Unseen Lurker, Weapon Proficiency
2Hidden Strike II, Speed Kill
3Seize the Initiative, Vital Strike, Weapon Proficiency II
4Hidden Strike III
5Weapon Proficiency III
6Hidden Strike IV
7Weapon Proficiency IV
8Hidden Strike V
9Weapon Proficiency V
10Hidden Strike VI
Class Currency Modifier: 1