Assassin
A creeping and skulking figure. Friend to the shadows. The assassin is ready to off anyone for a price.
Ability Score Increase:
Level 1: +2 Foresight
Level 4: +2 Foresight +1 Strength
Level 7: +2 Foresight +2 Perception +1 Strength
Level 10: +4 Foresight +3 Strength +2 Perception +1 Endurance
Class Level Abilities
Level 1
Hidden Strike: When an Assassin deals damage to an enemy unaware of their presence or while the Assassin is invisible, this damage is multiplied by a bonus determined by level. (Level 1 = 2x). Lethal Strike: Whenever an Assassin makes an attack, gain additional lethality dice equal to your level. (When making a weapon attack roll Xd10 where X is the number of lethality dice you possess. For each roll of 10, deal the weapon’s damage again. In additon, when lethality triggers, roll the die again). Poisonous Knowledge: An Assassin gains a +7 to Create Poison and +1 to Create Antidote. Additionally they know the recipes and antidotes of 3 different poisons. If this class is taken at first level, the assassin starts with a number of poisons and their respective antidotes equal to their Intellect (min. 0). Specialized Training: When this ability is first gained choose Melee or Ranged, for each instance of Specialized Training you already have, gain an additional +10 in that skill. Unseen Lurker: Assassins are skilled at lurking in the shadows. They gain a +20 to Move Stealthy. Weapon Proficiency: Pick one weapon, gain a +12 in its related skill.Level 2
Hidden Strike II: The damage modifier for hidden strike increases to 3x. Speed Kill: An Assassin gains a +1 Weapon Rating per 5 points of Initiative the Assassin has greater than the target. Specialized Training: When this ability is first gained choose Melee or Ranged, for each instance of Specialized Training you already have, gain an additional +10 in that skill.Level 3
Seize the Initiative: Roll twice when deciding Initiative and choose which value to use. Specialized Training: When this ability is first gained choose Melee or Ranged, for each instance of Specialized Training you already have, gain an additional +10 in that skill. Vital Strike: The assassin may declare a vital strike versus an unaware or flanked target. The attack roll suffers a -8*Level penalty to hit but if successful deals damage as if the target was unarmored. If the attack would destroy a limb it also deals ¼ of your damage to the torso. If it would destroy the torso or head it results in a -10 to the opponents destruction table. Weapon Proficiency II: Choose one option; Gain +12 with the weapon picked previously, or +8 with 1 new weapon.Level 4
Hidden Strike III: The damage modifier for hidden strike increases to 4x. Specialized Training: When this ability is first gained choose Melee or Ranged, for each instance of Specialized Training you already have, gain an additional +10 in that skill.Level 5
Specialized Training: When this ability is first gained choose Melee or Ranged, for each instance of Specialized Training you already have, gain an additional +10 in that skill. Weapon Proficiency III: Choose one option; Gain +8 with 1st weapon choice, gain +12 with second weapon choice or, choose a new weapon and gain +6 with the new weapon.Level 6
Hidden Strike IV: The damage now ignores one half of the target's damage resistance. Specialized Training: When this ability is first gained choose Melee or Ranged, for each instance of Specialized Training you already have, gain an additional +10 in that skill.Level 7
Specialized Training: When this ability is first gained choose Melee or Ranged, for each instance of Specialized Training you already have, gain an additional +10 in that skill. Weapon Proficiency IV: Choose one option; Gain +8 with one previously chosen weapon, +6 to 2 previously chosen weapons or +3 with all previously chosen weapons.Level 8
Specialized Training: When this ability is first gained choose Melee or Ranged, for each instance of Specialized Training you already have, gain an additional +10 in that skill. Hidden Strike V: The damage & effect duration from poisons on the weapon is doubled.Level 9
Specialized Training: When this ability is first gained choose Melee or Ranged, for each instance of Specialized Training you already have, gain an additional +10 in that skill. Weapon Proficiency V: Choose one option; Gain +8 with one previously chosen weapon, +6 to 2 previously chosen weapons or +3 with all previously chosen weapons.Level 10
Specialized Training: When this ability is first gained choose Melee or Ranged, for each instance of Specialized Training you already have, gain an additional +10 in that skill. Hidden Strike VI: The damage modifier for hidden strike increases to 5x.Assassin Level Overview
Level | Abilities | |
---|---|---|
1 | Hidden Strike, Lethal Strike, Poisonous Knowledge, Unseen Lurker, Weapon Proficiency | |
2 | Hidden Strike II, Speed Kill | |
3 | Seize the Initiative, Vital Strike, Weapon Proficiency II | |
4 | Hidden Strike III | |
5 | Weapon Proficiency III | |
6 | Hidden Strike IV | |
7 | Weapon Proficiency IV | |
8 | Hidden Strike V | |
9 | Weapon Proficiency V | |
10 | Hidden Strike VI |
Class Currency Modifier: 1