Ascetic
The Ascetic lives in a simple manner. They shun the acquisition of material property besides that is what is needed for basic survival. Mental fortitude is prized above all else, becoming a sanctuary for them from the outside world.
Ability Score Increase:
Level 1: +1 Foresight +1 Perception
Level 4: +1 Endurance +1 Foresight +1 Perception
Level 7: +1 Endurance +2 Foresight +2 Perception
Level 10: +3 Endurance +4 Foresight +3 Perception
Class Level Abilities
Level 1
Humble Start: If this class is taken at 1st level, the character starts with a set of simple homespun clothing, sandals, a simple hat, player’s choice of a club, quarterstaff or sling, and a sack with a week’s worth of simple rations instead of normal starting equipment. Kinetic Strike: An Ascetic may use their Foresight in place of their Strength for the Melee skill and unarmed damage. Mental Awareness: Clarity of mind gives the Ascetic a unique outlook on the world. They receive a +12 to Awareness. Mental Mastery: If the Ascetic would be subjected to a mental effect where a saving throw is required, they may roll twice and subtract the results from each other. A critical failure requires two rolls of a 100. Necessities of Life: An Ascetic vows never to take part in the material festivities of life that pollute and cloud the mind. Therefore, they must give up all material possessions besides a few small exceptions. The ascetic may use a few simple weapons: club, quarterstaff, and sling. The ascetic may wear simple nondescript clothing with no magical or technological properties. The ascetic may carry a sack or bag to store simple rations to sustain themselves. The ascetic may not borrow, own or use any material possessions besides these. If the ascetic violates this vow, they immediately lose all powers related to this class until they have done a week in secluded meditation and a redemption feat decided by the game master. Psychic Offensive: When the Ascetic deals damage to a creature, they do their WDR in addition to 5 psychic damage per level in Ascetic. Psychic Shield: The Ascetic’s mental fortitude gives strength at resisting the effects of psychic powers on their mind. They gain a +50 Psychic resistance.Level 2
Heightened Awareness: An Ascetic adds double their Foresight to their dodge rolls.Level 3
Psychic Offensive II: When the Ascetic deals psychic damage to a creature, the target must make a basic FOR save or become stunned for 1 round.Level 4
Level 5
Mind over Body: An Ascetic trancends the normal limitations of a mortal body. They no longer require sustance to sustain themselves and can instead enter a trance-like state thus requiring 50% the normal amount of sleep.Level 6
Psychic Shield, Greater: The Ascetic’s mental fortitude gives strength at resisting the effects of psychic powers on their mind. They gain a +100 Psychic resistance. This ability replaces Psychic Shield.Level 7
Level 8
Level 9
Level 10
Ascetic Class Overview
Level | Abilities | |
---|---|---|
1 | Humble Start, Mental Awareness, Mental Mastery, Necessities of Life, Psychic Offensive, Psychic Shield | |
2 | Heightened Awareness, Kinetic Strike | |
3 | Psychic Offensive II | |
4 | ||
5 | Mind over Body | |
6 | Psychic Shield, Greater | |
7 | ||
8 | ||
9 | ||
10 |
Class Currency Modifier: 0