The sudden, explosive spread of humanity across the world.
The Dark Age, spanning a period 2000 years before the current era, represents a tumultuous epoch in the history of the Runelands. During this time, significant events unfolded, reshaping the political and cultural landscape.
This era marked a turning point for various races and civilizations, with power struggles, revolutions, and the rise of new leaders. The loss of Orc dominance in Kayakume allowed for the emergence of new forces, setting the stage for the subsequent ages. Meanwhile, the rise of humanity continued during the Dark Age, as humans showcased their adaptability and became influential figures on a global scale.
The events during the Dark Age laid the groundwork for the subsequent eras, shaping the Runelands' destiny in ways that would echo through time. It represents a period of both turmoil and transformation, setting the stage for the rise of new powers and the unfolding of future conflicts in the intricate tapestry of the Runelands' history.
The eruption of the Hoeden Supervolcano changes life on Hyperborea forever.
The destruction wrought by the eruption of the Hoeden supervolcano forces most of the denizens of the North to more hospitable climes
The eruption of the Hoeden supervolcano changes the face of Hyperborea forever. Sarkothi refugees migrate south, to lands occupied by yuan-ti and lizardfolk cultures.
The Long Winter's effect on the world's ecosystem means long, hungry years for decades on end.
Massive death tolls leaves more work needing to be done than hands capable of doing it; necromancy provides handy solutions to this problem by providing cheap labor from corpses. The magics required to accomplish this task are collected in a series of grimoires called The Black Treatises, which quickly become the industry standards and best practices. Mortwrighting, Necrosurgery, and Ectomancy become cornerstones of society's reclamation.
All of the drudgework is removed from daily life; repetitive and grueling tasks are done by the dead. Those who master the magic involved in maintaining, creating, and controlling the undead soon find themselves well-off. Those who own undead labour soon find themselves becoming wealthy.
Necromancy provides solutions for the problems of a dark time.
Sakarazarobe, an atheistic nation of reptilian folk, rises to prominence in the Zarobe delta.
The Great Kingdom of the Sun was an atheistic nation of dinosaurs who lived in harmony with nature under an enlightened despot. Their enlightened despot was murdered by the gods in -120.
Sakarazarobe, an atheistic nation of reptilian folk, rises to prominence in the Zarobe delta.