The Dark Age

The Dark Age, spanning a period 2000 years before the current era, represents a tumultuous epoch in the history of the Runelands. During this time, significant events unfolded, reshaping the political and cultural landscape.

This era marked a turning point for various races and civilizations, with power struggles, revolutions, and the rise of new leaders. The loss of Orc dominance in Kayakume allowed for the emergence of new forces, setting the stage for the subsequent ages. Meanwhile, the rise of humanity continued during the Dark Age, as humans showcased their adaptability and became influential figures on a global scale.

 

The events during the Dark Age laid the groundwork for the subsequent eras, shaping the Runelands' destiny in ways that would echo through time. It represents a period of both turmoil and transformation, setting the stage for the rise of new powers and the unfolding of future conflicts in the intricate tapestry of the Runelands' history.

The Long Winter

1501 ACE 1402 ACE

The eruption of the Hoeden Supervolcano changes life on Hyperborea forever.

  • 1 LW


    The March of Mankind
    Cultural event

    The sudden, explosive spread of humanity across the world.

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  • 2 LW

    201 LW


    The Dwarf Diaspora
    Population Migration / Travel

    The destruction wrought by the eruption of the Hoeden supervolcano forces most of the denizens of the North to more hospitable climes

  • 2 LW

    100 LW


    Fiends in the Cradle
    Population Migration / Travel

    The eruption of the Hoeden supervolcano changes the face of Hyperborea forever. Sarkothi refugees migrate south, to lands occupied by yuan-ti and lizardfolk cultures.

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The Great Famine

1400 ACE 1350 ACE

The Long Winter's effect on the world's ecosystem means long, hungry years for decades on end.

  • -1395 FAM


    Black Treatises Published
    Metaphysical / Paranormal event

    Massive death tolls leaves more work needing to be done than hands capable of doing it; necromancy provides handy solutions to this problem by providing cheap labor from corpses. The magics required to accomplish this task are collected in a series of grimoires called The Black Treatises, which quickly become the industry standards and best practices. Mortwrighting, Necrosurgery, and Ectomancy become cornerstones of society's reclamation.

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  • -1390 FAM

    -1375 FAM


    Bread From The Dead
    Miscellaneous

    All of the drudgework is removed from daily life; repetitive and grueling tasks are done by the dead. Those who master the magic involved in maintaining, creating, and controlling the undead soon find themselves well-off. Those who own undead labour soon find themselves becoming wealthy.

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Rise of the Flesh Barons

1350 ACE 1100 ACE

Necromancy provides solutions for the problems of a dark time.

  • 1277 ACE


    The Order of Hanzot
    Founding

    Hanzot reveals His mysteries to the Prophet Agrajag.

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  • The Lizard Kings
    Sakarazarobe
    Founding

    Sakarazarobe, an atheistic nation of reptilian folk, rises to prominence in the Zarobe delta.

    Additional timelines
  • 1100 ACE

    1102 ACE


    The Dead Uprising
    Revolution

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Sakarazarobe

1200 ACE 200 ACE

The Great Kingdom of the Sun was an atheistic nation of dinosaurs who lived in harmony with nature under an enlightened despot. Their enlightened despot was murdered by the gods in -120.

  • The Lizard Kings
    Sakarazarobe
    Founding

    Sakarazarobe, an atheistic nation of reptilian folk, rises to prominence in the Zarobe delta.

    Additional timelines
  • 1100 ACE

    1102 ACE


    The Dead Uprising
    Revolution

    Additional timelines