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The Encyclopaedia Tellurica Your Guide to the World of Runelanders

IR 1023; The Second Year of the Steam Rush

Welcome to Tellurica, a world without gods in the grips of a Thaumoindustrial Revolution. In this impossible world ruled by Five Mighty Empires treat magic and science as sibling disciplines to be used for the benefit of all.

We open our focus as the continent of Hyperborea enters a period history will remember as The Steam Rush. When a mineralized form of pure magical energy is discovered in the savage frontierlands of the Hoedenheim Territory, its near-endless applications in thaumotechnological science instantly make it extraordinarily valuable. This, of course, sets sabers to rattlin' all over the world, and makes for some pretty good stories into the bargain.


We're a table of gamers from all over the world who like telling stories together. This, then, is our guide to the world where those stories happen. We thing it's pretty cool, and you might, too! Check out our fully-scored episodes and playlists elsewhere on the site for a curated actual-play experience we call 'hi-fi sci-fi from your wi-fi'. Whatever you call it, we hope you enjoy!


History of the Thaumoindustrial Revolution