Heavy Crossbow Item in Emala | World Anvil

Heavy Crossbow

Combat Effects

Impale

Offensive, Weapon Specific (Piercing)


The attacker can attempt to drive an impaling weapon deep into the defender. Roll weapon damage twice, with the attacker choosing which of the two results to use for the attack. If armor is penetrated and causes a wound, then the attacker has the option of leaving the weapon in the wound, or yanking it free on their next turn. Leaving the weapon in the wound inflicts a difficulty grade on the victims future skill attempts. The severity of the penalty depends on the size of both the creature and the weapon impaling it, as listed on the Impale Effects Table below. For simplicity's sake, further impalements with the same sized weapon inflict no further penalties.


To withdraw an impaled weapon during melee requires use of the Ready Weapon combat action. The wielder must pass an unopossed Brawn roll (or win an opposed Brawn roll if the opponent resists). Success pulls the weapon free, causing further injury to the same location equal to half the normal damage roll for that wapon, but without any damage modifier. Failure implies hat the weapon remained stuck in the wound with no further effect, although the wielder may try again on their next turn. Specifically barbed weapons (such as tridents) inflict normal damage rather than half damage upon being yanked free.


Armor does not reduce withdrawal damage. While it remains impaled, the attacker cannot use their impaling weapon for parrying.


Sunder

Offensive, Weapon Specific (Axes, Two Handed Weapons)


The attacker may use a suitable weapon (such as an axe or heavy two handed weapon) to damage the armor or natural protection of an opponent. Any weapon damage, after reductions for parrying or magic, is applied against the Armor Point value of the protection. Surplus damage in excess of its Armor Points is then used to reduce the AP value of that armored location -- ripping straps, bursting rings, creasing plates, or tearing away the hide, scales or chitin of creatures. If any damage remains after the protection has been reduced to zero AP, it carries over onto the Hit Points of the location struck.

Ranged

Damage
1d10
Damage Modifier
No
Force
H
Range
20/150/300
Load
4
Impale Size
S
ENC
2
AP/HP
4/8
Traits
none
Combat Effects
Impale, Sunder
Item type
Weapon, Ranged

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