First Aid in Emala | World Anvil

First Aid

First Aid measures a character's ability to treat minor injuries and stabilize severe ones. First Aid may be applied only once per specific injury. Thus a character that is slashed twice in the leg may have each wound treated seperately. If suffering some form of bodily harm which simultaneously affected several body areas at once, such as being burned by dragon's breath, then a First Aid attempt is permitted for each individual location.

A character can self-administer First Aid, although depending on the circumstances (such as the location of the wound, its degree of severity, and so forth) the roll may be subject to a greater degree of difficulty.

Applying First Aid takes 1d3 minutes. Neither party can do anything else during the treatment. When tending life threatening trauma, the patient is temporarily stabilized until the result of the application is known. An injury that has had a previous form of First Aid applied cannot benefit from First Aid again, whether successful or not, until it has fully healed.

First Aid relies on having appropriate equipment -- bandages, at the very least -- available for the treatment. These can be improvised (a torn cloak to make a bandage or sling for example) if necessary.

A critical First Aid improves the result of the treatment. On a Minor Injury it recovers 1d6 Hit Points. On a Serious Injury it recovers 1d3 Hit Points. On a Major Injury it restores partial functionality (if possible), and permits it to heal naturally, but does not immediately recover Hit Points.

A fumbled First Aid attempt causes more harm than good: the injured location suffers a further 1 point of damage, potentially increasing the severity of the injury.

InjurySuccessful Treatment
AsphyxiatedThe victim begins breathing again
BleedingThe blood flow is staunched
ImpaledThe impaling item is removed without causing further damage to the victim
UncosciousnessAs long as the unconsciousness is not the result of poisons or narcotics, then the injured party is restored to awareness.
Minor WoundTreatment restores 1d3 Hit Points to the injury
Serious WoundTreatment restores the location to partial functionality
Major WoundDoes not restore any Hit Points or functionality, but it does stabilize the area adn prevent immediate death resulting from the damage. More skilled healing is required to treat Major Wounds.
Standard Skill Base Skill Value: DEX + INT

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