Fires in Emala | World Anvil

Fires

Fires are always a source of danger when used as a wepaon or rage out of control. They damage both people and objects; how much is dependent on the Intensity of the fire. The Fire Intensity table below gives five different intensities for heat damage, with some examples.

The damage inflicted per round is given in the Damage column. Being relatively small, Intensity 1 and 2 sources apply their damage to a single Hit Location, usually that touching the source. Intensity 3 and 4 sources are larger, applying damage to the nearest 1d4+1 Hit Locations, indivating the degree of radiant heat. Intensity 5 sources affect all Hit Locations simultaneously.

Fire clearly has the ability to ignite flammable materials. If not extinguished immediately such material combust within a number of rounds as indicated by the fire's Intensity. Once ignited, flammable materials burn until physically extinguished. Damage is applied directly to the Hit Points of the material, ignoring Armour Points to any flesh beneath. If left uncontrolled it spreads to a number of Hit Locations per round, equal to its Intensity.

IntensityExamplesTime to IgniteDamage
1Candle1d41d2
2Torch1d31d4
3Campfire1d21d6
4Room filling conflagration1d22d6
5Volcanic lavaInstant3d6

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