Chain
Chains are rarely used as a weapon outside of sitatuations requiring desperate improvised weapons. The few that do use chains usually take advantage of their concelable nature or are looking to cause pain without immediately killing. In Kyawas their use is more common due to the relgious symbology and use as onramental accoutrements.
Traits
Flexible
If the opponent is using a shield to parry, the shield is considered on size smaller than it actually is.
Combat Effects
Entangle
General, Weapon Specific (Nets, Whips, etc)
Allows a character wielding an entangling weapon, such as a whip or net, to immobilize the location struck. An entangled arm cannot use whatever it is holding; a snared leg prevents the target from moving, whilst an enmeshed head, ches, or abdomen makes all skill rolls one grade harder. On their following turn the weilder may spend an Action Point to make an automatic Trip Opponent Attempt. An entangled victim can attempt to free themselves on their turn by either attemptiong an opposed roll using Brawn to yank free, or win a Special Effect and select Damage Weapon, Disarm Opponent, or Slip Free.
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