Zone of Truth

Zone of Truth

2-level Enchantment

Casting Time 1 action
Range 60 ft
Duration 10 minutes
Components V, S, F
Materials Emerald dust worth at least 50 gp, which the spell consumes

You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius.   An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such creatures can be evasive in its answers as long as it remains within the boundaries of the truth.

Class(es): Bard, Cleric, Paladin

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