During most adventures, PCs account for what they might spend on day-by-day basis. They spend most of their time traveling, dealing with high stakes situations, and collecting rewards. Without exception, even the most adventurous characters find themselves in the lower stakes environment of daily living. Having to cover the cost of a roof over their head and food in their belly, they might need to do an honest day's work in between their less lucrative adventures.
Finding a Job
To earn a living, a character can leverage any of the following skills or abilities.
Ability |
Job Examples |
Charisma (Performance) |
- Street Performer: Entertaining crowds with music, juggling, acting, or storytelling.
- Bardic Teacher: Offering music or performance lessons to aspiring artists or fellow adventurers.
- Court Jester: Entertaining nobles and royalty with comedic routines and songs.
- Public Speaker: Addressing crowds, giving motivational speeches, or advocating for a cause.
|
Charisma using a musical instrument |
- Tavern Musician: Playing in taverns and inns to create an ambiance for patrons.
- Composer: Writing and arranging music for various occasions, such as festivals or ceremonies.
- Wedding Musician: Performing at weddings and other celebrations to enhance the festive atmosphere.
- Ceremonial Musician: Playing during religious ceremonies, funerals, or significant events.
|
Dexterity (Acrobatics) |
- Courier: Delivering important messages and packages quickly by navigating through crowded streets.
- Window Cleaner: Climbing and maneuvering on ropes or ladders to clean windows in cathedrals or other tall buildings.
- Daredevil Performer: Participating in daring stunts and acrobatic performances that thrill audiences.
|
Intelligence using any tools |
- Blacksmith: Forging weapons, armor, and tools for local militias, adventurers, and craftsmen.
- Perfumer: Creating unique fragrances and scents for perfumes, incense, and aromatherapy products.
- Tailor: Crafting clothing, costumes, and garments tailored to individual clients.
|
Strength (Athletics) |
- Laborer: Loading and unloading cargo, stacking crates, lifting and moving materials, and assisting with construction projects.
- Bodyguard: Using your strength to provide security and maintain order in establishments or for individuals.
- Lumberjack: Cutting down trees, hauling logs, and assisting in processing timber.
|
For each
workday, the character makes an ability check and consults Wages table to see how much money they can earn each day. For periods of downtime longer than 3 days, the GM might have the character take their passive ability score instead.
Wages
Check Total |
Earnings |
9 or lower |
2 sp |
10-14 |
1 gp |
15-20 |
3 gp |
21 or higher |
5 gp |
A high level or uniquely skilled character may be able to negotiate even higher wages for a day's work. Working directly with an affluent noble or merchant, a character could work as a consultant, diplomat, or an elite guard with wages as high as 10 to 15 gp per day.
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