Web
Web
2-level Transmutation
You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area. If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet. Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity Saving Throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free. A creature restrained by the webs can make a Strength Saving Throw at the start of its turn. If it succeeds, it breaks free and is no longer restrained. The webs are flammable. If the webs are exposed to fire, they burn away in one round, and any creature that starts its turn in the web's area while they are burning takes 2d6 fire damage.
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