You can spend time between adventures learning a new language, training with a set of tools, or reorienting your skills and abilities.
Tell your GM what you'd like train for, choosing an option from the Training table. For each workday you spent training, you can make a cumulative skill check or use your passive rating. The ability or skill used for this check, and the CD required to complete the training can also be found on the Training table. If you're working with an appropriate instructor, you have advantage on these checks.
Each workday spent training costs 1 gp in training materials, or 5 gp if working with an instructor.
Training
Training Task | Ability or Skill | Completion Difficulty |
Learn a new language. | Intelligence | 600 |
Gain proficiency with a tool. | Intelligence | 600 |
Replace a fighting style you know with another available to your class. | Strength or Dexterity | 200 |
Replace a spell or cantrip you know with another available to your class. | Spellcasting Ability | 200 |
Replace a maneuver you know with another available to your class. | Maneuver Ability | 200 |
Comments