Sunbeam

Sunbeam

6-level Evocation

Casting Time 1 action
Range Self (60-foot line)
Duration Concentration, up to 1 minute
Components V, S, F

A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution Saving Throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this Saving Throw.   You can create a new line of radiance as your action on any turn until the spell ends.   For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.
 
At higher levels: When you cast this spell at 7th level or higher, the damage increases by 1d6 for each level above 6th.

Class(es): Druid, Sorcerer, Wizard

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