Spike Growth

Spike Growth

2-level Transmutation

Casting Time 1 action
Range 150 feet
Duration Concentration, up to 10 minutes
Components V, S, F

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature uses its movement moves into or within the area, it takes 1d6 piercing damage for every 5 feet it travels. A creature can not take more than 4d6 piercing damage from this spell in a single turn.   The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

Class(es): Druid

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