Sleep

Sleep

1-level Enchantment

Casting Time 1 action
Range 90 feet
Duration 1 minute
Components V, S, F

Choose a creature that you can see within range. The target must succeed on a Constitution saving throw or fall asleep, becoming unconscious for the duration. At the end of each of its turns, the target can make another Constitution saving throw, ending this spell on a success.   This spell also ends if the sleeper takes damage, or if someone uses an action to shake or slap the sleeper awake.   Undead and creatures immune to being charmed aren't affected by this spell.
 
At higher levels: When you cast this spell at 2nd level or higher, you can target one additional creature for each level above 1st. The creatures must be within 30 feet of each other when you target them.

Class(es): Bard, Sorcerer, Wizard

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