Selling a magic item is just as difficult as buying one. Con artists and thieves are plentiful while legitimate buyers with sufficient coin are few and far between.
You can find a buyer for a magic by item by marketing the desired item. Pick one magic item to sell, for each workday spent marketing that item, make a cumulative Charisma (Persuasion) check or use your passive Persuasion rating. At the end of each workday spent marketing the item, you can attempt to close the deal with a prospective buyer. When you do so, you receive an offer for the item based on your Charisma (Persuasion) check, as show in the Magic Item Offer table.
Each workday spent marketing an item costs 5 gp which is used to pen pamphlets at spread word of the desired sale.
Magic Item Offer
Common Item CD | Uncommon Item CD | Rare Item CD | Epic Item CD | Legendary Item CD | Resulting Offer |
1-10 | 1-29 | 1-99 | 1-199 | 1-399 | No offer. |
10-15 | 30-99 | 100-199 | 200-399 | 400-599 | 50% of base price. |
16-49 | 100-199 | 200-399 | 400-699 | 600-999 | 100% of base price. |
50+ | 200+ | 400+ | 600+ | 1000+ | 150% of base price. |
Complications
Marketing the sale of a magic item comes with the risk of attracting unsavory characters. Whenever you leverage your marketing efforts to close a deal with a buyer, roll a percentile dice. If you roll a number equal to or lower than your cumulative check divided by 10 (minimum of 1), you trigger a complication. For example, if you're leveraging a cumulative check of 50, you have a 5% chance to trigger a complication.
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