Research

While skill with a spell or a sword might be flashy, a sharp mind wins they day more often. You can spend downtime studying and delving into the lore of the world, researching anything from monsters, to magic items, to obscure historical events.   In order to conduct research, you typically need access to a library, academic institution, or an NPC well versed in the subject you're looking into. Assuming such access is available, each workday spent conducting your research requires 10 gp spent on materials, library privileges, scholarly assistance, and other expenses.   Tell your GM the focus of your research, whether that be a specific person, place, or thing. For each workday, make a cumulative Intelligence (Investigation) check or use your Passive Investigation rating. At the end of each workday spent researching a topic, you gain a bonus to your Intelligence checks to Recall Knowledge on that topic. The bonus is equal to your cumulative Intelligence (Investigation) check total divided by 10. For example, if you have a cumulative 100 check total, you gain a +10 to your attempt to recall knowledge. This bonus lasts for a number of days equal to your Intelligence score.  

Researching a Magic Item Formula

Before crafting a magic item, you must familiarize yourself with its formula. To do this, you conduct research as normal, declaring the formula you're researching, and making a cumulative Intelligence (Investigation) check or using your Passive Investigation rating at the end of each workday. The CD to learn the item's formula is determined by the item's rarity, as shown in the Magic Item Formulas table.

Magic Item Formulas

Item RarityFormula CD
Common50
Uncommon200
Rare400
Epic800
Legendary1600
If you are in possession of the magic item you're seeking to learn the formula for, the CD to learn the formula is halved.

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