Octopus

Octopus

Small beast, unaligned
Armor Class 12
Hit Points 3 (± 1)
Speed 5ft Swim: 30ft

STR
4 -3
DEX
15 +2
CON
11 0
INT
3 -4
WIS
10 0
CHA
4 -3

Skills Perception +2 , Stealth +4
Senses darkvision 30 ft., passive Perception 12
Challenge 1/32


Hold Breath. While out of water, the octopus can hold its breath for 30 minutes.

Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing. The octopus can breathe only underwater.


Actions

Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the octopus attempts to grapple the target. If successful, the octopus can't use its tentacles on another target until it ends the grapple.
Ink Cloud (Recharges after a Short or Long Rest). A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.


 

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