Long Rest

A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps and performs light activity: reading, talking, eating, or standing watch for no more than 2 hours. A character receives the following benefits at the end of a long rest:
 
    • You regain hit points equal to twice your character level multiplied by your Constitution modifier (minimum of 1).

     
    • You regain mana equal to half your character level (rounded up) multiplied by your Spellcasting Ability modifier (minimum of 1). If you have more than one Spellcasting Ability modifier, choose the highest one.

     
    • You reduce your level of exhaustion by 1.

     
    • You gain the benefits of any unused short rests.

  A group traveling through a hostile environment can attempt to rest, but they aren’t entirely safe from danger, and their rest might be interrupted. The 8 hours of rest do not need to be consecutive, however, and after an interruption, characters can continue their rest.
  Poor Rest. Sleeping in certain conditions can result in a poor rest, which results in you halving the Hit Points and Mana regained after completing the rest.
  Though a long rest typically happens at night, a group gains the same benefits for resting during the day. Either way, they can gain the benefits of a long rest only once every 24 hours.

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