Inventor

An inventor is a visionary tinkerer and creator, blending arcane knowledge with technical expertise to create magical devices and ingenious contraptions. Clad in specialized gear and surrounded by tools of their trade, inventors are engineers who manipulate magical forces to forge items that defy conventional understanding.

Inventor Gameplay

Inventors are adept at creating magical devices and enhancing items with arcane energy. They possess a unique ability to infuse magic into objects, turning mundane items into powerful tools. In addition to their crafting prowess, inventors often have a rudimentary understanding of spellcasting, utilizing a blend of arcane magic and technological innovation to support their party and confound their foes.

Inventor Roleplay

Roleplaying an inventor involves embracing a life dedicated to exploration, experimentation, and the relentless pursuit of progress. Your character might have gained their skills through academic study, apprenticed under a master inventor, or discovered their natural talents through a series of trial and error. As an inventor, your character's mind is a wellspring of creativity, constantly seeking new ways to blend science and magic to create wonders.

Class Attributes

Hit Points

  • Starting Hit Points (at 1st Level): 8 + your Constitution modifier
  • Hit Points at Higher Levels: 5 + your Constitution modifier per Inventor level after 1st

Mana

  • Mana per Level: Equal to your Intelligence modifier per Inventor level

Proficiencies

  • Armor: light armor, medium armor, shields
  • Weapons: simple weapons
  • Tools: any two tools of your choice
  • Saving Throws: Constitution, Intelligence
  • Skills: Choose 2 from Arcana, History, Investigation, Medicine, Nature, and Perception.

Multiclassing

  • Ability Score Minimum: Intelligence 12
When you gain a level in a class other than your first, you gain only some of that class's starting proficiencies.
  • Armor: light armor, medium armor, shields
  • Tools: one type of artisan's tools of your choice

Class Progression

Class Features

As an inventor, you gain the following class features.

Omni-Tools

At 1st level, you have a set of omni-tools, magical artisan's tools of your choice that you keep in a unique container. The form of these tools and container is up to you, as long as they would still be able to function for their intended task. These unique tools can serve as your spellcasting focus for your spells and you can use an action to touch their container and transform them into any other set of artisan's tools. The tools remain in this new form until you transform them again as an action. Regardless of the form they take, the tools can still serve as your spellcasting focus.   If your omni-tools are lost or destroyed, you can infuse another pair of artisan's tools with your inventive magic, turning them into your new omni-tools. You can only have one set of omni-tools at a time.

Spellcasting

Also at 1st level, you have developed an understanding of magic through careful observation and study, allowing you to produce spells through concoctions and gadgets.   You'll need to familiarlize yourself with the rules of spellcasting, and you can choose your spells from the Inventor Spell List.

Cantrips

At 1st level, you memorize two cantrips of your choice from the inventor spell list. You memorize additional inventor cantrips of your choice at higher levels, as shown in the Cantrips Memorized column of the Inventor Class Progression table. Cantrips do not count against the number of spells you have memorized.

Spells Memorized of 1st Level and Higher

You have memorized a number equal to your Intelligence modifier + half your inventor level, rounded down (minimum of one spell). The number of spells you can memorize increases each time your Intelligence modifier or level increases. You cannot memorize a spell that has a higher level than your maximum spell level (as shown in the Inventor Class Progression table).   You can memorize any spell from the Inventor Spell List by spending 2 hours per level of the spell, during which you rote learn the components and mechanics of the new spell, if memorizing this spell would exceed your maximum number of memorized spells, you must choose another spell to remove from your memory.

Prepared Spells

You can cast any spell from the Inventor Spell List by preparing it. You can prepare a spell by using an action to look through your research journal, find the necessary incantations, and begin focusing on the spell. Once you do so, you can cast that spell at any point during the next 1 minute, or until you lose your concentration (as if you were concentrating on a spell). If you lose your concentration during that time or if the minute elapses, you lose the incantations and must prepare the spell again. When casting a spell in this way, you must expend additional spell points equal to the spell's level.

Spellcasting Ability

Intelligence is your spellcasting ability for your inventor spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for an inventor spell you cast and when making an attack roll with one.  
  • Spell save DC = 8 + your proficiency bonus + your Intelligence modifier
  • Spell attack modifier = your proficiency bonus + your Intelligence modifier

Spellcasting Focus

You can use your omni-tools as a spellcasting focus for your inventor spells. Once you gain the Arcane Enhancements feature, you can use any item bearing one of your arcane enhancements as a spellcasting focus.

Arcane Enhancement

At 2nd level, you gain the ability to imbue mundane items with certain magical enhancements. These enhanced items serve as prototypes for permanent items.

Enhancing an Item

You can use your omni-tool to enhance a non-magical object, crafting it into a magical item. When you do so, you can choose an enhancement for which you meet the requirements from the arcane enhancements list.   Each enhancement requires a CD 150 Intelligence (Arcana) check, works on only certain types of objects, and might require a user to attune to the object to receive its benefits. These elements along with any other requirements, such as the inventor level required to apply the enhancement, are noted in the enhancement's description. No object can bear more than one of your enhancements at a time, and each of your enhancements can only be used on one object at a time.   If an item crafted by this feature requires attunement, you can attune to it as an action. All other creatures must follow the standard rules for attunement.   Your enhancements remain on an item indefinitely, but when you die, the enhancement fades away after a number of days equal to your inventor level.

Maximum Number of Enhancements

The maximum number of objects you can have enhanced at one time is shown in the Class Progression table. At 2nd level, that maximum is 2. If you try and exceed your maximum number of enhancements, your oldest enhancement immediately ends, and then the new enhancement is applied.   If an enhancement ends on a container, like a bag of holding, its contents are ejected outward, scattering unharmed around its space.

Memorized Enhancements

When you gain this feature, you can memorize four enhancements from the arcane enhancements list. When you enhance an item with one of your memorized enhancements, you ignore the enhancement's CD. Instead, you enhance the item over the course of 1 hour, which can be done during a long rest. The item must be within your reach throughout the process, at the conclusion of which the object becomes magical, taking on the chosen enhancement. The number of enhancements you can memorize increases as you gain levels in this class. Whenever the number of enhancements you can memorize increases, you can learn an additional enhancment of your choice.   Whenever you gain a level in this class, you can replace one of your memorized enhancements with a new one.

Inventor Archetype

When you reach 3rd level, you pick a field of study in which to focus your inventive pursuits, gaining its associated archetype.
ArchetypeDescription
Alchemist A concoctor of chemicals, combining rare ingredients and scientific knowledge to create mixtures with a range of magical effects.
Arcanosmith Melds magic and smithing to forge enchanted weapons and armor to weild in battle.
Mechanist TO BE COMPLETED
Your choice grants you features at 3rd level and again at 6th, 10th, and 14th level.

Tool Expertise

At 4th level, whenever you make an ability check using a tool with which you are proficient, you can add double your proficiency bonus to the roll.

Maximum Spell Level Increase (2nd-Level Spells)

At 5th level, you gain the ability to cast 2nd-level inventor spells.

Arcane Enhancement Improvement

Also at 5th level, you can memorize up to six arcane enhancements, and your maximum number of items you can enhanced at one time increases to 3.

Inventor Archetype Feature

At 6th level, you gain a feature granted by your chosen Inventor archetype.

Stroke of Brilliance

When you reach 7th level, you can channel your inventiveness to come up with solutions under pressure. When you or another creature you can see within 30 feet of you makes an ability check or a saving throw, you can use your reaction to add your Intelligence modifier to the roll.   You can use this feature a number of times equal to your Proficiency Bonus. You regain all expended uses when you finish a long rest.

Increased Attunement (4 Items)

Starting at 8th level, you can attune to up to four magic items at once.

Maximum Spell Level Increase (3rd-Level Spells)

At 9th level, you gain the ability to cast 3rd-level inventor spells.

Arcane Enhancement Improvement

Also at 9th level, you can memorize up to eight arcane enhancements, and your maximum number of items you can enhanced at one time increases to 4.

Inventor Archetype Feature

At 10th level, you gain a feature granted by your chosen Inventor archetype.

Master Crafter

At 11th level, when you make a cumulative ability checks to craft an item, you double the result for each workday. If you use a passive check instead, your passive ability check is doubled as well.

Increased Attunement Improvement (5 Items)

Starting at 12th level, you can attune to up to five magic items at once.

Maximum Spell Level Increase (4th-Level Spells)

At 13th level, you gain the ability to cast 4th-level inventor spells.

Arcane Enhancement Improvement

Also at 13th level, you can memorize up to ten arcane enhancements, and your maximum number of items you can enhanced at one time increases to 5.

Inventor Archetype Feature

At 14th level, you gain a feature granted by your chosen Inventor archetype.

Unbound Application

At 15th level, you can attune to any magic item regardless of any attunement restrictions or requirements the item might have in regards to class, species, creature type, or level. If an item would carry differing effects based on these characteristics, you choose what the item perceives you to be when you attune to it.

Increased Attunement Improvement (6 Items)

Starting at 16th level, you can attune to up to six magic items at once.

Maximum Spell Level Increase (5th-Level Spells)

At 17th level, you gain the ability to cast 5th-level inventor spells.

Arcane Enhancement Improvement

Also at 17th level, you can memorize up to twelve arcane enhancements, and your maximum number of items you can enhanced at one time increases to 6.

Spirit of Invention

At 18th level, as a reaction when a creature within 30 feet of you (including yourself) takes damage that would reduce them to 0 hit points, you can end one of your arcane enhancements, causing the creature to drop to 1 hit point instead. The chosen creature must be attuned to, or equipped with the item containing the enhancement you ended in order to receive this benefit.

Fast Attunement

At 19th level, you can immediately attune to a magic item as an action, instead of having to do so over a short rest. You must be in physical contact with the magic item, and it must not already be attuned to by another creature.

Arcane Optimization

At 20th level, you can leverage your magical equipment in inventive ways. You gain a +1 bonus to all saving throws per magic item you are currently attuned to.

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