Interaction

During your turn, you can include a gesture or flourish that doesn't use your movement or action. On your turn, assuming no condition prevents you from doing so, you can always perform both of the following as part of your interaction:

Communicate

As long as you can act, you can also speak. You don’t need to spend any type of action to speak, but because a round represents 6 seconds of time, you can usually speak at most a single sentence or so per round. Special uses of speech, such as attempting a Deception skill check to Lie, require spending an action as described in Manipulate Environment.

Interact with Object

You can also interact with one object or feature of the environment for free, during either your move or your action. For example, you could open a door during your move as you stride toward a foe, or you could draw your weapon as part of the same action you use to attack. Here are some additional examples of interactions:
    • draw or sheathe a sword
    • open or close a door
    • withdraw a potion from your backpack
    • pick up a dropped axe
    • take a bauble from a table
    • remove a ring from your finger
    • stuff some food into your mouth
    • plant a banner in the ground
    • fish a few coins from your belt pouch
    • throw a lever or a switch
    • pull a torch from a sconce
    • take a book from a shelf you can reach
    • extinguish a small flame
    • don a mask
    • hand an item to another character
If you want to interact with a second object, you need to use your action. Some magic items and other special objects always require an action to use, as stated in their descriptions.
  The GM might require you to use an action any of the aforementioned activities when it needs special care or when it presents an unusual obstacle. For instance, the GM could reasonably expect you to use an action to open a stuck door or turn a crank to lower a drawbridge.

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