Ice Storm

Ice Storm

4-level Evocation

Casting Time 1 action
Range 150 feet
Duration Instantaneous
Components V, S, F

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity Saving Throw. A creature takes 2d8 bludgeoning damage and 4d8 cold damage on a failed save, or half as much damage on a successful one.   Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
 
At higher levels: When you cast this spell at 5th level or higher, the bludgeoning and cold damage increases by 1d8 for each level above 4th.

Class(es): Druid, Sorcerer, Wizard

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