Giant Octopus

Giant Octopus

Large beast, unaligned
Armor Class 11
Hit Points 50 (± 15)
Speed 10ft Swim: 60ft

STR
17 +3
DEX
13 +1
CON
13 +1
INT
4 -3
WIS
10 0
CHA
4 -3

Skills Perception +4 , Stealth +5
Senses darkvision 60 ft., passive Perception 14
Challenge 4


Hold Breath. While out of water, the octopus can hold its breath for 1 hour.

Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing. The octopus can breathe only underwater.


Actions

Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 2d6+3 bludgeoning damage, and the octopus attempts to grapple the target. If successful, the octopus can't use its tentacles on another target until the grapple ends.

Ink Cloud (Recharges after a Short or Long Rest). A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.


 

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