Conqueror

Oath of Conquest

When you choose this archetype at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Oath of Vengeance Spells table. The spell counts as a paladin spell for you, but it doesn't count against your number of innate spells.

Oath of Conquest Spells

Paladin Level Spells
3rd Command, Spook
5th Hold Person, Spiritual Weapon
9th DemoralizeFear
13th Dominate Beast, Mind Blast
17th Dominate Person, Geas

Expanded Martial Divinity

Also at 3rd level, you learn additional maneuvers when you reach certain levels in this class, as shown in the Conqueror Maneuvers table.

Conqueror Maneuvers

Paladin Level Standard Maneuvers Heroic Maneuvers
3rd Intimidating Presence -
6th Grim Demonstration -
10th Menacing Attack -
14th - Execute

Aura of Conquest

Starting at 6th level, if a creature is frightened of you, its speed is reduced to 0 while in your Aura of Protection, and that creature takes psychic damage equal to half your paladin level if it starts its turn within the aura.

Oppressor

At 10th level, any creature that dares to stand against you must contend with your menacing presence. When a creature makes an attack against you, you can use your reaction to crush their resolve. The creature makes a Wisdom saving throw with a DC equal to your passive Intimidation score. On a failure, the attack misses and the creature is frightened of you for 1 minute.

The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.

Domineering

At 14th level, you have resistance to all damage dealt by creatures that are frightened. In addition, your melee weapon attacks against frightened creatures score a critical hit on a roll of 19 or 20.

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