Confused

An confused target can't take reactions and must roll a 1d10 at the start of each of its turns to determine its behavior for that turn.  
1d10 Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a 1d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6The creature doesn't move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.

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