Calm Emotions
Calm Emotions
2-level Enchantment
You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If an ally fails its saving throw, any effect causing it to be charmed or frightened are suppressed. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime. Alternatively, if an enemy fails its saving throw, it ceases to be hostile towards you. If the affected enemy witnesses you or your allies engage in any activities that could be directly harmful towards it or any of its friends, the spell ends on that creature. When the spell ends, the creature may become hostile again if it has reason to oppose you.
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