Breaking Objects

Objects can be harmed by attacks and by some spells, using the rules below. If an object is exceedingly fragile, a creature can break it automatically with the Attack or Utilize action.
  Armor Class. The Object Armor Class table suggests ACs for various substances.
  Hit Points. An is object is rendered broken and nonfunctional when it has 0 Hit Points, and completely destroyed when the item reaches its hit point maximum expressed as a negative number.
  For example, a chair at 0 Hit Points might be clearly broken and splintered, but still recognizable as formerly a chair. A skill artisan could attempt to repair it. A destroyed chair would be little more than piles of wood, well beyond repair.
  The Object Hit Points table provides Hit Points for objects that are Large or smaller. To track Hit Points for Huge or Gargantuan objects, divide it into Large or smaller sections, and track each section's Hit Points separately. The GM determines whether destroying part of an object causes the whole thing to collapse.
  Damage Types and Objects. Objects have Immunity to Poison and Psychic damage. Some objects have additional resistances and vulnerabilities (determined by the GM) depending on their purpose and substance.
  Hardness. Big objects, such as castle walls, often have extra resilience represented by their Hardness.
  No Ability Scores. An object lacks ability scores unless a rule assigns scores to the object. Without ability scores, an object can't make ability checks, and it fails all saving throws.

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