Armor and Shields

You have access to a variety of armor types, ranging from leather armor to chain mail to costly plate armor, with several other kinds of armor in between. The Armor table collects the most commonly available types of armor found in the game and separates them into three categories: light armor, medium armor, and heavy armor. Many warriors supplement their armor with a shield.   The Armor tables show the cost, weight, and other properties of the common types of armor worn throughout the world.

Armor Class (AC)

The table's Armor Class column tells you what your base AC is when you wear a type of armor. For example, if you wear Padded Armor, your base AC is 11 plus your Dexterity modifier, whereas your AC is 14 in Ring Mail.

Strength Required

If the table shows a Strength score in the Strength Required column for an armor type, that armor reduces the wearer's speed by 10 feet unless the wearer has a Strength score equal to or higher than the listed score.

Stealth

If the Armor table shows "Disadvantage" in the Stealth column for an armor type, the wearer has disadvantage on Dexterity (Stealth) checks.

Armor Training

Anyone can put on a suit of armor or strap a shield to an arm, but only those with training in the armor's use know how to wear it effectively. Your class or other features might give you training with certain types of armor.

Light, Medium, or Heavy Armor

While wearing Light, Medium, or Heavy armor that you lack training with, you experience the following effects.  
  • Ability Checks Affected. You have disadvantage on Strength and Dexterity checks.
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  • Saving Throws Affected. You have disadvantage on Reflex and Fortitude Saves.
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  • No Spells. You can't cast spells.

Shields

You gain the Armor Class benefit of a Shield only if you have training with it.

One at a Time

You can wear only one suit of armor at a time and wield only one Shield at a time.

Light Armor

If you wear light armor, you add your Dexterity modifier to the base number from your armor type to determine your Armor Class.
Armor Cost Armor Class (AC) Strength Required Stealth Weight
Padded Armor 5 gp 11 + Dex modifier - Disadvantage 8 lb.
Leather Armor 10 gp 11 + Dex modifier - - 10 lb.
Studded Leather Armor 45 gp 12 + Dex modifier - - 13 lb.

Medium Armor

If you wear medium armor, you add your Dexterity modifier, to a maximum of +2, to the base number from your armor type to determine your Armor Class.
Armor Cost Armor Class (AC) Strength Required Stealth Weight
Hide Armor 10 gp 12 + Dex modifier (max 2) - - 12 lb.
Chain Shirt 50 gp 13 + Dex modifier (max 2) Str 10 - 20 lb.
Scale Mail 50 gp 14 + Dex modifier (max 2) Str 12 Disadvantage 45 lb.
Breastplate 400 gp 14 + Dex modifier (max 2) Str 10 - 20 lb.
Half Plate Armor 750 gp 15 + Dex modifier (max 2) Str 12 Disadvantage 40 lb.

Heavy Armor

Heavy armor doesn't let you add your Dexterity modifier to your Armor Class, but it also doesn't penalize you if your Dexterity modifier is negative.
Armor Cost Armor Class (AC) Armor Rating Required Stealth Weight
Ring Mail 30 gp 14 12 Disadvantage 40 lb.
Chain Mail 75 gp 16 12 Disadvantage 55 lb.
Splint Armor 200 gp 17 14 Disadvantage 60 lb.
Plate Armor 1,500 gp 18 16 Disadvantage 65 lb.

Shields

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Armor Cost Armor Class (AC) Strength Required Stealth Weight
Shield 10 gp +2 - - 6 lb.

Getting Into and Out of Armor

The time it takes to don or doff armor depends on the armor's category. While being armored at all times may seem like an attractive proposition, it carries implications for resting and social encounters. Characters that show up to peaceful social situations fully armored or armed may face consequences in their attempts at diplomacy.   Don. This is the time it takes to put on armor. You benefit from the armor's AC only if you take the full time to don the suit of armor.   Doff. This is the time it takes to take off armor. If you have help, reduce this time by half.
Category Don Doff
Light Armor 1 minute 1 minute
Medium Armor 5 minutes 1 minute
Heavy Armor 10 minutes 5 minutes
Shield 1 action 1 action

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