Animate Objects

Animate Objects

5-level Transmutation

Casting Time 1 action
Range 120 feet
Duration Concentration, up to 1 minute
Components V, S, F
Materials A number of nonmagical objects of the size you wish to animate

Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. All chosen objects must be of the same size, if you choose more than one object they group together and function as a swarm, acting as a singular creature. Select one of the following Stat Blocks based on what size objects you wish to animate:  

You can't animate any object larger than Huge. The chosen target or targets animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points.   As a bonus action, you can mentally command the creature or swarm of creatures you made with this spell if the creature is within 500 feet of you (if you control a group of objects, you command all of them at the same time, issuing the same command to the group). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.   If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.   The GM might rule that a specific object inflicts slashing or piercing damage based on its form.

Class(es): Bard, Sorcerer, Wizard

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