Elmincia The world history Timeline

The world history

Regarding the invention of Magic, the Fall of the Gods, the imprisonment of the Halflings and the Ascension of the Church of Light.

The Old Gods

... 0 OG

Before the church of Light and before the fall.

  • -9000 OG

    -8900 OG


    Creation of the World
    Era beginning/end

    In the beginning, only the Light exists. But from the light intentions manifest, and from each of these intentions a god is born.   The gods begin to create the world of Elmincia, first a crude drawn, but eventually it becomes more and more detailed.   Their work is done, the gods feel tired now that they are separate for their light, and need to rest to recover their energy. As one last action before their long slumber, one of them creates the elves, and gives them the mission to populate the world.

  • -7800 OG

    -7500 OG


    The Creation of Sentient Beings
    Celestial

    As the gods awaken from their long slumber, they feel the need to create again. But what to create?   It is then that they notice the elves, and what the elves have done while they slumbered. The elves were glad about this new thing called life, and they thought it would be good to make more of it.   The Gods then worked tirelessly to make more life. Some created dangerous forms, that would prey onto others. Others create more humanoids, similar to the elves but different in some aspects.   One of the gods thought that it would be interesting to let these new beings experiment with the power of the light, as the gods themselves did. Thus they went and taught some of the elves how to call upon divine energy. The pray and religious acts performed by the elves gave the gods identities, and they were glad to find out that these new beings had even the ability to change themselves. What else would they be able to do?   But sensing that anything regarding life would take years to take their course, the gods decided that they needed a place from where to watch as the people developed, keeping interference to a minimum. Thus they build the abyss and enclosed themselves and the Light on its depth to watch the world develop.

  • -6000 OG

    -3700 OG


    Establishment of the first cities.
    Technological achievement

    The first cities are established, and the world enters its first Medieval Era. Humans and Elves begin to distinguish themselves from the other races, working on tandem to bring about marvels in engineering and architecture.

  • -5295 OG

    -3700 OG


    Tuilë
    Technological achievement

    Arcane magic is discovered. To ascertain that the power is used fairly, the arch-angel Alicia founds the kingdom of Tuilë, where she teaches the humans and elves how to wield arcane magic.   The Kindom persists for more than 1,000 years and is said to be the most wondrous kingdom in the history of the world, with raw magic and spellcraft being part of daily human life. It was also during this time when most of the magical artifacts were produced.   But in the end, the people of Tuilë were seduced by the magic, and they became mighty but proud. Some of them then began to suggest conquest of other nations, seeing how much Tuilë was advanced in comparison. Alicia voiced her concern and tried to prevent the ruling lords of doing this, but she was in the end defeated by one entitling himself the Dark Lord.

  • -4123 OG


    The Creation of the Curch of Light
    Founding

    The Church of Light is created in Tuilë, with three objectives:  

    1. to assert that people have a place to pray, without fearing for prosecution
    2. to teach the people the teachings of the light and its prophets
    3. to regulate and enact laws regarding the use of divine energy

  • -3800 OG

    -3750 OG


    The First Dark Lord
    Military action

    A person entitled himself as the Dark Lord of Tuilë declares war into the other cities, and the city begins its advance in war.   The other kingdoms are powerless to fight the arcane might of Tuilë, and victory would be a matter of time, would it not be for the cataclysm.

  • -3700 OG

    -3700 OG


    The Cataclism
    Disaster / Destruction

    In a single night, when military victory appeared to be within its grasp, Tuilë is destroyed by a wave of energy that expands through the entire world.   The world is left as only islands surrounded by the ocean where raw magical energy still roam free to this day. The concept of time, day and night are now inconsistent from island to island. Navigation is made difficult, and it would be decades before the first boat managed to sail in the open sea again.

  • -3500 OG


    The New World Gonverment
    Gathering / Conference

    Sailing is slowly resumed, and eventually, representants of the different islands where there is still civilization arrange to meet to discuss how they should proceed forward.   In the gathering, they take the following resolutions:  

    • arcane spellcasting is strictly forbidden.
    • each island will retain its independence and its own government
    • the church of light will fulfill the role of a central government, but its interference with each island government will be constrained to a minimal

  • -2700 OG

    -2683 OG


    The Schools of Magic

    After the cataclysm, arcane magic became outlawed. People fear to practice it and thus repeat the destruction of Tuilë.   Nevertheless, people's curiosity can't be easily controlled, and many practitioners of Magic learn their craft from the shadows.   After a time, 3 scholars, one for each race, unite to establish the rules and create the Schools of Magic. They are:  

    • Illavara. Representing the elves. Founder of the Schools of Abjuration, Divination, Enchantment, Necromancy, and Transmutation
    • Ellywick. Representing the gnomes. Founder of the School of Illusion.
    • Mog. Representing the moogles. Founder of the Schools of Conjuration and Evocation
      They also draft a document called the Rules of Magic, where they outline the rules each practitioner should abide to. They pressure the Church of Light to allow the casting of Arcane Spells, provided people follow these rules.   The Church of Light resists conceding, but pressure coming mostly from the Elves force them to concede.

The Light

0 OG and beyond

Right before the fall of the Gods, the Church of Light is established.

  • 1 L


    The Era of Light
    Era beginning/end

    Arannis, the pope of the Church, announces to the world that the Old Gods have abandoned the Land without explanation or any indication if they would ever be back.  

    The Gods have abandoned us. If they ever intend to go back I cannot say, but still, we feel the effects of their egoistic decision. Our clerics and paladins are finding harder and harder to produce spells. Should this continue, we will have difficulty maintaining order and healing the sick. The Church might be living its last days.   But I, for one, do not intend to give up. During these years the Church of Light has always been a power for good, and I intend for it to remain so. I will not cry for any god. Rather, I shall restructure the Church to venerate the Light, and only the Light, instead. The Light is the source of every life, it's pure and without intention and shall not falter us on our time of need. Let this be the first year where we venerate the true deity of this world, rather than its intermediaries. Let this be the first year of the Light!
      With these words, the new era was inaugurated. The era now known as the Era of Light.

  • 356 L


    The Elves, Dwarves and Gnomes separate from the world gonverment
    Disbandment

    The world government so far has been composed and had representants of all the major races.   But this was an era of great conflict. To handle this conflict, the church increased its armed forces. But this increased the criticism of Islands' government officials, as they feared that such a large army threatened the accord of independence that the islands had with the world government.   Among the harshest critics were the elves, dwarves and gnomes. It is said that Lord Arannis himself, being born an elf, went to negotiate for a peaceful solution with the great elven houses. But he failed, and in the end, the three races separated themselves from the church of Light, becoming independent nations.

  • 1235 L


    The Elves open an embassy
    Diplomatic action

    For almost a thousand years, elvish and human populations have grown apart. But the world government never abandoned hope of having some channel of negotiation with the elves.   The elves also on their part were worried about the expansion of the human settlements, and it was such that in the year 1235 the elves agreed to open an embassy to the human world. This embassy was to be ruled by one of the great elvish houses but must represent the desires of all elves.   Currently, House Almakiir holds the responsibility for the Embassy, and this is why the Almakiir estate is the only one of the great elvish cities open for outsiders. Even so, outsiders are only allowed in if on diplomatic missions, and few are the humans who can ever claim to have stepped on elvish soil after the separation.

  • 1243 L


    The Dwarves open an embassy.
    Diplomatic action

    Following the elf example, the dwarves fund a city named Limeford where people from other races are welcome.   The city is more of a fortification, but visitors are welcome in most areas of the city. Here, business and diplomatic negotiations between humans and dwarves are conducted on a daily basis.

  • 2307
    Hector is found in a battlefield
    Life, Identity

    The Halfling Hector , aged 6, is found in a battlefield by the Amakiir family.

  • December 2325
    The Adventure Starts!
    Life, Relocation

    Some Adventurers accept a proposal that will lead them into adventure.