Quest Log
Active Quests
- Rout the Orcs of Khundrakar
Commander Ilena Vorst of the Talevir Grand Army informed the party that there is a war band of orcs that her Silver Company has been pursuing. The Waz Clan has been raiding settlements throughout the Prospect Spires. Their movements and the Talevir Grand Army's recent intelligence suggests that the Waz Clan has been searching for a powerful artefact or weapon. Vorst's sources suggest that the Waz Clan have found the legendary Dwarven Stronghold of Khundrakar. Legend tells that Khundrakar was the home of a master smith named Durgeddin-- a Dwarven craftsman that was particularly skilled in crafting magically imbued weapons. Commander Vorst contracted the party to be a lead force to rout the Waz Clan from Khundrakar. The intelligence suggested that Khundrakar was located underneath the Stone Tooth, which falls beyond Talevir's jurisdiction. The journey will take the party through Rockwell and Talloch on the way to the Stone Tooth...
- Current Status
Wiped out most of Ulfe's faction in the stronghold of Khundrakar.
- Quest Notes
- Due to the location of the site being so close to the border between Talevir and the Northern Territories of The Rustlands and Nor'rend, the Talevir army cannot move in with numbers, and so they've been recruiting third-party adventurers to explore and secure the stronghold.
- The party found a chimney off-road on the side of the massive Stone Tooth. There were signs of a guardpost, though not currently manned. The party watched the chimney for an evening's rest, among which no guards rotated in.
- Approaching the entrance of Khundrakar, the party encountered several Orcs with longbows, firing from hidden arrow slits across the approach to the massive stone doors of the stronghold.
- The party slaughtered many orcs allied with the Waz Clan, including a formidable Chef. In the process, the party freed 2 commoners, Garadil and Courana. They found a third, Faindrel, dead and being prepared for a feast by the Orc Chef...
- After decimating many Waz Clan Orcs, the party encountered a large Orc named Great Ulfe. The party immediately slaughtered Ulfe. In the midst of his demise, Ulfe lamented that he had considered the party as potential members of the Ulfe-clan.
- Exploring the rest of the Orc Stronghold, the party found a secret door leading to the study of Bergun. Bergun and her bodyguards welcomed the arrival of Cass and tasked him and the party with retrieving Waz and Blurgh from the depths of the caverns below.
- Current Status
- Help the Orcs of Khundrakar
Cass has some explaining to do. The party is going to find and aid the leader of the Waz Clan and his nephew, deeper into the complex of caverns below...
- Current Status
Descending into the depths of the caverns...
- Quest Notes
- The party met Bergun, a figure from Cass' past. Her relationship with Cass' uncle Waz gave her an Auntly role in Cass' youth.
- Some tension grows between the party and Bergun, but she seemed to dismiss the crimes of the clan as those of Ulfe and his faction.
- Bergun explains that Waz and Cass' brother Blurgh have traveled into the depths of the caverns below, in search of something called Innaxium.
- The party has been tasked with finding Waz and Blurgh and returning them safely to Bergun.
- Further details on the Waz Clan's intentions within Khundrakar or Waz's pursuit of Innaxium were not expanded.
- Current Status
- Talloch Trade-Post Hostages
As the party approached the alpine town of Talloch, they were made aware that Orcs of the Waz Clan had attacked Talloch. Asking around the small village, the party learned from Colm Kailrock, the son of the village chief, that three employees of Talloch's trading post were kidnapped by the Orc raiders. Additionally, magical darkness was employed by the Orcs during the raid of Talloch's trading post. Colm offered the party 10gp per head of the kidnapped villagers returned.
- Current Status
Two of three villagers rescued and released from Khundrakar. One head retrieved.
- Quest Notes
- Within the tunnels of Khundrakar, the party found a makeshift cell that was holding two commoners. The party met the two commoners, Geradil and Courana.
- Soon, the party found the remains of the third commoner, Faindrel, in the kitchen...
- In the heat of battle, Bilby released Geradil and Courana, telling them to escape Khundrakar and make their way back to Talloch.
- Current Status
Completed Quests
- Welcome to Oakhurst
The party met at the Old Boar Inn in Oakhurst. Each member came to the small town answering a call for adventurers to explore and secure an ancient ruin nearby. At the tavern, Cass was involved in a confrontation between a local of Oakhurst and a member of the Talevir Grand Army over a game of chance. Cass was injured in the brief brawl, but Bilby healed them. The conflict introduced Cass, Bilby, Tiss and Sasha to each other. They made friends with locals Ken and Gen, drank and explored the small town, including the Shrine to Elloran on the town square.
- Current Status
Completed!
- Quest Notes
- The party (Bilby especially) made immediate kinship with Murphy, the titular old boar of the Old Boar Inn.
- In the fight, Ken thought he had successfully healed Cass himself when Bilby cast healing magic on him from a distance.
- Garon, the barman at the Old Boar Inn provided some details regarding the Hucrele children leaving with Sir Braford, but did not know many details around the adventure they were on or the Sunless Citadel.
- Ken and Gen left an impression and bodily fluids around town square before heading off into the night, leaving the party.
- Current Status
- The Sunless Citadel
Lieutenant Thorne Carna of the Talevir Grand Army explained that about a day's journey up the Old Road from Oakhurst is an old temple of sorts that is home to a sacred site that is allegedly been defiled by a tribe of goblins. The site is within an old ruins called The Sunless Citadel. Carna and the Talevir Grand Army have offered the party upwards of 25gp a day to investigate the ruins and clear out the goblin threat from the Citadel.
- Current Status
Complete!
- Quest Notes
- Due to the location of the site being so close to the border between Talevir and the Northern Territories of The Rustlands and Nor'rend, the Talevir army cannot move in with numbers, and so they've been recruiting third-party adventurers to explore and secure the ruins.
- The party has been offered 25 gp a day, per member up to a maximum of 4 days. Lieutenant Carna offered an extra 25 gp if they return with Sir Braford.
- About a week or two prior, another adventuring party set out toward the Sunless Citadel:
- Sir Braford: A knight of the Lord's Alliance. Found enslaved by Belak's magic through the Gulthias Tree, manipulated by Enverweave. Returned to Oakhurst for medical aid.
- Karakas: An elven ranger and presumptive ally of Sir Braford. Confirmed deceased in the Sunless Citadel. Remains not found.
- Talgen Hucrele: A local young, aspiring adventurer. Sharwyn's brother. Said to be good with a sword. Found deceased at the hands of Durnn, the chief of the Goblin forces within the Sunless Citadel. Remains returned to his mother in Oakhurst.
- Sharwyn Hucrele: A local young, aspiring adventurer. Talgen's sister. Said to have some proficiency with spellcasting. Found enslaved by Belak's magic through the Gulthias Tree, manipulated by Enverweave. Returned to Oakhurst for medical aid.
- Once in the Sunless Citadel, the party learned of a figure named Belak the Outcast, an Orc with ties to Cass' hometown. Through a deadly confrontation, the party discovered and thwarted Belak's experiments on a tree within the Twilight Grove below the Sunless Citadel.
- In defeating Belak, the party obtained a journal full of Belak's notes studying something known as the Enverweave and chronicled his attempts to focus the Enverweave through a corrupted, twisted tree he referred to as the Gulthias Tree.
- Current Status
- Helping the Hucreles
As the party explored Oakhurst, they met Carowyn Hucrele, the owner and proprietor of the Oakhurst General Goods store. Carowyn was distraught over her missing children, Talgen and Sharwyn. The young, aspiring adventurers accepted a job posting and saught out adventure alongside a Knight of the Lord's Alliance named Sir Braford. Upon hearing that the party was intending to follow the same path as her children, Carowyn offered the party up to 250 gp if they would return her children to her safely. The party negotiated payment up front in the way of supplies that might help them in their quest.
- Current Status
Complete!
- Quest Notes
- The party made it to a ravine and found a length of rope descending toward an ancient, sunken citadel.
- Within the citadel, the party heard from Yusdrayl, the leader of the Kobold Colony, that Sir Braford and three others had passed through about one or two weeks prior and had descended further into the Citadel to deal with the Goblins.
- Deeper within the citadel, the party found recent human-like tracks in the dust that suggested that they are on the right track to following the Hucrele's progress. They found a hallway with four set of tracks leading in and three leading out. The party encountered several Giant Rats emerging from deeper down this hallway.
- The Kobold, Meepo, discussed with the party that the previous adventuring party went deeper within the citadel, but that their Elven archer did not return from the Giant Rat hallway.
- Goblin guard Garth indicated that a party of three adventurers came through the Goblin camp a week or two again and were brough to Durnn, the Chief of the Goblin clan.
- The body of Talgen Hucrele found at the base of a large drop, apparently killed at the hand of Durnn, Chief of the Goblins at the Sunless Citadel. Talgen's armor and vestments returned to Oakhurst along with his remains.
- Sharwyn Hucrele found enslaved by Belak and the Gulthias Tree. Returned to Oakhurst and given to the care of Irky Timbers.
- Current Status
- Return the Dragon
The Kobold Colony in the Sunless Citadel have lost their dragon, Calcryx. Goblins from deeper within the Citadel raided the Kobold's settlement and kidnapped Calcryx. Yusdrayl, the leader of the Kobold Colony, along with Calcryx's keeper, Meepo, has beseeched the party to return Calcryx to the Colony and to serve retribution to the Goblins.
- Current Status
Complete!
- Quest Notes
- Meepo lead the party deep into the Goblin stronghold within the Sunless Citadel, where they encountered Calcryx. The young white dragon appeared content to stay in her new "lair."
- While Calcryx had no intention of leaving her new lair, she was happy to be served by either Goblin or Kobolds.
- The party successfully negotiated an expansion of Kobold territory to expand the Kobold Colony to incorporate Calcryx's new lair
- In the negotiations, Sasha, the party's wild barbarian, caught Calcryx's eye as a fine dancer and companion. Sasha stayed behind at the forceable request of the young white dragon...
- Current Status
- The Kobolds and the Goblins
The Kobold Colony in the Sunless Citadel and Goblinville have been in a tense conflict ever since the Kobolds moved into the Sunless Citadel. While the Kobolds claim the citadel as their own by right of inheritance, the Goblins have made a home of the citadel for well over a decade. The party has been hired to clear out the Goblins, but the situation appears more complicated than originally posed.
- Current Status
Complete!
- Quest Notes
- Lieutenant Thorne Carna of the Talevir Grand Army contracted the party explicitly to remove the Goblin threat at the Sunless Citadel
- Yusdrayl, the leader of the Kobold Colony beseeched the party to remove the Goblins from the Citadel. In return, Yusdrayl offered any trinket she had upon her throne. Notably, a dragon-shaped key was offered to the party.
- The party defeated most of the Goblin warriors and left the Sunless Citadel as Grenl, the second-in-command to Chief Durnn, presided over Chief Durnn's execution with the promise that the remaining Goblins will find a new home far away from the conflict that Durnn brought their community into.
- The party left the Sunless Citadel in the supervision of Yusdrayl and the Kobold Colony.
- Current Status
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